Sir Jonathan Williams
Crusader 6
Exp: 15915
Str 16 (+3) 10pts
Dex 12 (+1) 4pts
Con 16 (+3) 8pts +lv4
Int 10 (+0) 2pts
Wis 10 (+0) 2pts
Cha 14 (+2) 6pts
Size: Medium
HP: 65
BAB: +6
Init: +1
Move: 20’ (medium load, 94/230, -7acp)
AC: 21 (+7 armor, +3 shield, +1 dex)
Saves:
Fortitude: +8
Reflex: +3
Will: +4
Attacks:
Melee: +10/+5 Short sword+1, 1d6+4, 19-20x2, piercing
Melee: +10/+5 MW Longsword, 1d8+3, 19-20 x2
Melee: +9/+4 Warhammer, 1d8+3, 20/x3,
Ranged: +8/+3 MW Composite Longbow(Mighty +2), 1d8+2, 20/x3, 110’
Feats:
Extra Granted Manuver
Stone Power
Martial Study(Action before thought)
Martial Stance (Pearl of Black Doubt)
Skills (bonus/ranks):
Balance (-1/5)
Concentration (+12/9)
Diplomacy (+9/7)
Intimidate (+9/7)
Jump (+2/6)
Knowledge (History) (+3/3)
Knowledge (Religion) (+8/8)
Languages Known:
Common
Class Features:
Furious Counterstrike +2
Steely Resolve 10
Indomitable Soul
Zealous Surge
Smite 1/day +2 to attack +6 to damage
Martial Manuvers:
1st level
Charging Minotaur(SD)
Douse the Flames(WR)
Leading the Attack(WR)
Leading the Charge*(WR)
Martial Sprit*(DS)
2nd level
Action Before Thought(from Martial Study feat)(DM)**
Battle Leader’s Charge(WR)**
Mountain Hammer(SD)**
3rd level
White Raven Tactics(WR)**
Revitalizing Strike(DS)**
Pearl of Black Doubt(DM)*
*Denotes Stances
**Denotes Typically readied
Racial Features:
Bonus feat
1 extra skill point per level/ four points at first
Equipment:
Elixer of Flaming Fists
Crystal of Adamant armor, Least
Unidentified magical Banded mail(35lb)
2 Oils of magic weapon
Gloves of spell disruption
Everburning torch(1lb)
Potion of Haste
Chronocharm of the Grand Master
Helm of Battle
2 MW Longsword(8lb)
Shortsword +1(2lb)
Mithral Heavy shield +1(5lb)
Warhammer(5lb)
MW Mighty composite (+2)Longbow(2lb)
40 arrows(6lb)
Backpack(2lb)
Bedroll(5lb)
Waterskin(4lb)
2 belt pouches(1lb)
Rations (5 days)(5lb)
2 Sunrods(2lb)
84gp
2 potions cure light wounds
2 potions cure moderate wounds
Bag of holding (contains, chain shirt, the cloak, the necklace, 2 longbows(+1/+2), 2500sp 2676gp 128pp, 24 giant teeth on a string, 697 Gold Lions (gp), 2 unidintified vials of magic liquid, 1 magic potion, Deed to Vraath Keep)
[B]Name:[/B] Virashil N'al Sil
[B]Class:[/B] Sorcerer
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B] Bahamut
[B]Str:[/B] 10 -- (2p.) [B]Level:[/B] 6 [B]XP[/B]: 15915
[B]Dex:[/B] 16 +3 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 25 (6d4+5)
[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +3
[B]Int:[/B] 11 -- (3p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] +1 Cha
[B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B]
[B]Cha:[/B] 18 +4 (13p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +3 +0 +0 +0 13
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 10
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +3 +2 +1 --
[B]Ref:[/B] +5 +2 +3 --
[B]Will:[/B] +5 +5 +0 --
[B]Notes:[/B] Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
[B]Weapon Attack Damage Critical Range[/B]
MW Longsword +4 1d8 19-20/x2 ------
Longbow +6 1d8 20/x3 100 ft
Dagger +3/+6 1d4 19-20/x2 10 ft
[B]Notes:[/B]
[B]Languages:[/B] Common, Elven, Draconic
[B]Abilities:[/B] Low Light Vision, +3 to all saves vs Sleep, Paralysis, and Cold Effects
[B]Feats: [/B] Draconic Heritage (Silver), Draconic Breath: As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The breath weapon is a 30’ Cone. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + 4), Summon Familiar (Not used yet),
Draconic Presence: When you cast an Arcane spell, all opponents within 10’ are Shaken for a number of round equal to the cast spell’s level (WillNeg, DC = 14 + spell level).
If the save is successful, that opponent is immune to your Draconic Presence
for 24 hours. This ability does not effect Dragons, creatures with more HD than you, or creatures with Intelligence up to 3.
[B]Spells Per Day[/B] (Save DC 14 + spell level):
0th - 6
1st - 7
2nd - 6
3rd - 4
[B]Spells Known:[/B]
0 - (7) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance, Read Magic;
1st - (4) Mage Armor, Magic Missile, Burning Hands, Ray of Enfeeblement;
2nd - (2) Mirror Image, Invisibility
3rd - (1) Protection from Energy
[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 9/4.5
[B]Skills Total Ranks Mod Misc[/B]
Appraise +0 0 +0 --
Balance +3 0 +3 --
[u]Bluff[/u] +4 0 +4 --
Climb +0 0 +0 --
[u]Concentration[/u] +9 8 +1 --
Diplomacy +4 0 +4 --
[u]Disguise[/u] +6 2 +4 --
Escape Artist +3 0 +3 --
Forgery +0 0 -- --
Gather Info +4 0 +4 --
Hide +3 0 +3 --
Intimidate +4 0 +4 --
Jump +0 0 -- --
[u]Know: (Arcana)[/u] +5 5 -- --
Know: (Planes) +0 0 -- --
Listen +2 0 -- +2
Move Silently +3 0 +3 --
Perform +0 0 -- --
Search +2 0 -- +2
Sense Motive +0 0 -- --
Sleight of Hand +3 0 +3 --
Speak Language +1 2 -- --
[u]Spellcraft [/u] +3 1 -- +2
Spot +2 0 -- +2
Swim +2 0 -- --
Use Magic Device+4 0 +4 --
Use Rope +3 0 +3 --
[B]Notes:[/B] +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Disguise is a class skill from Draconic Heritage (Silver)
[B]Equipment: Cost Weight[/B]
MW Longsword 315gp 4lb
Longbow 75gp 3lb
w/60 arrows 3gp 8lb
Dagger 2gp 1lb
Backpack 2gp 2lb
Winter Blanket .5gp 3lb
2 pieces of Chalk 0.1gp --lb
Flint and Steel 1gp --lb
Belt Pouch 1gp .5lb
25' Silk Rope 5gp 2.5lb
Traveler's Outfit 1gp 5lb
[U]Potions:[/U]
Cure Light Wounds X5 125gp --lb
Cure Moderate Wounds X2 600gp --lb
Potion of Barkskin +3
[u]Wands[/u]
Wand of Snake's Swiftness 9 charges
Wand of Read Magic 10 charges
Wand of Invisibility 4 charges
Wand of Mage Armor 10 charges
Eternal Wand of Enlarge Person
Wand of Magic Missile (CL5) 14 charges
[sblock=Brute Ring]Brute Ring
Body Slot: Ring
Activation: Standard (command)
This silver ring is set with a sapphire carved like a crude fist
This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day. [/sblock]
[sblock=Arcanist's Gloves] Arcanist's Gloves
Body Slot: Hands
Activation: Swift (command)
These sleek blue gloves bear stars across the knuckles.
When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day [/sblock]
[sblock=Empowered Spellshard of Ray of Enfeeblement]Empowered Spellshard of Ray of Enfeeblement
Body Slot: Throat
Activation: see text
This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.
When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.[/sblock]
Scroll of Bear's Endurance
Scroll of Lightning Bolt
Scroll of Web
Scroll of Mount
[B]Total Weight:[/B]27lb [B]Money:[/B] 20gp 0sp 0cp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 107
[B]Height:[/B] 4'10"
[B]Weight:[/B] 75 lbs
[B]Eyes:[/B] Silvery Violet
[B]Hair:[/B] Silver
[B]Skin:[/B] Tan
Dragon Energy Type Skill
Silver Cold Disguise

[b]Neutral Good Dwarf Male[/b]
Rogue 4/Fighter 2
XPs: 15,915 (21,000 needed for Level 7)
[b]Stats[/b]
Str 16 (+3) (6 points, +2 gauntlets)
Dex 17 (+3) (10 points, +1 level increase)
Con 16 (+3) (6 points, +2 racial)
Int 14 (+2) (6 points)
Wis 10 (+0) (2 points)
Cha 08 (-1) (2 points, -2 racial)
[b]General[/b]
HP: 52
AC: 21 (10 base + 3 dex + 6 (?) armor +1 dodge feat +1 natural armor)
Initiative: +7
Move: 20’
[b]Combat[/b]
BAB: +5[size=1]
-Melee: +8
-----Waraxe +9 (1d10+3/x3)
-OR-
-----Shortsword +1 +9 (1d6+4/19-20)
-Ranged: +8
Two Weapon Fighting
-----Waraxe +7 (1d10+3/x3)
-AND-
-----Shortsword +1 +7 (1d6+2/19-20)
[/size]
[b]Saves:[/b][size=1]
Fort: +7 (4 base + 3 con)
Ref: +7 (4 base + 3 dex)
Wil: +1 (1 base + 0 wis)
+2 racial save bonus against poison
+2 racial save bonus against spells and spell-like effects[/size]
[b]Skills:[/b][size=1]
Appraise +5 (3 ranks, +2 int)
Balance +10 (5 ranks, +3 dex, +2 synergy)
Bluff +4 (5 ranks, -1 cha)
Climb +7 (2 ranks, +3 str, +2 equipment)
Disable Device +10 (6 ranks, +2 int, +2 equipment)
Escape Artist +4 (1 rank, +3 dex)
Hide +11 (8 ranks, +3 dex)
Intimidate +1 (2 ranks, -1 cha)
Jump +10 (5 ranks, +3 str, +2 synergy)
Listen +3 (3 ranks, +0 wis)
Move Silently +11 (8 ranks, +3 dex)
Open Lock +13 (8 ranks, +3 dex, +2 equipment)
Search +9 (7 ranks, +2 int)
Sense Motive +2 (2 ranks, +0 wis)
Sleight of Hand +4 (1 rank, +3 dex)
Spot +3 (3 ranks, +0 wis)
Tumble +16 (9 ranks, +3 dex, +2 synergy, +2 competence)
[/size]
[b]Languages:[/b][size=1]
- Common
- Dwarven
- Elven
- Goblin
- Draconic (Pearl of Speech)[/size]
[b]Feats:[/b][size=1]
- Two Weapon Fighting
- Combat Expertise
- Dodge
- Weapon Focus (Waraxe)
- Improved Initiative[/size]
[b]Class Features:[/b][size=1]
- Sneak Attack +2d6
- Trapfinding
- Evasion
- Trap sense+1
- Bonus Feat
- Bonus Feat
- Uncanny Dodge[/size]
[b]Racial Features:[/b][size=1]
- Medium size
- Darkvision 60'
- Stone Cutting
- Weapon Familiarity
- Stability
- Saving Throw Bonuses
- +1 racial bonus on attack vrs orcs and goblinoids
- +4 dodge bonus to AC vrs. giants
- +2 racial bonus on Appraise checks related to stone/metal
- +2 racial bonus on Craft checks related to stone/metal[/size]
[b]Arms, Armor and Equipment:[/b][size=1]
- Mithral Breastplate (+1 ? - Light Armor, MDB +5, ACP -1, 15lb)
- Gauntlets of Ogre Power (4lb)
- [s]Chain Shirt +1[/s]
- Dwarven Waraxe (8lb)
- Shortsword +1 (2lb)
- Light Mace (4lb)
- MW longsword (4lb)
- MW Composite Longbow, mighty (+2) (3lb)
---Composite Longbow, mighty (+1) (3lb)
- [s]Shortbow [/s] (2lb)
- 60 arrows (9lb)
- Thieves' Tools, Masterwork (2lb)
- Climber's Kit (5lb)
- Amulet of Natural Armor +1
- Life Ring (5lb)
- Everlasting Rations (2lb)
- Pearl of Speech
- Shiftweave (5lb)
- Acrobat Boots (1lb)
- Bag of Tricks (Gray)
- [s]3[/s][s]2[/s] 1 potion of Cure Light Wounds
- 2 potions of CUre Moderate Wounds
Carried: 75lb, light load
Encumberance: [b]Light[/b]
[/size]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.