Redbadge's Crypt of the Everflame (IC)

"Such a pity," says Lissa as she maneuvers around the tent and sends a stone flying at the remaining wolf. As the stone sails way wide, Lissa comments, "Oh good, my heart wasn't in it anyways."

[sblock=Actions]Move Action: Move to D7.
Standard Action: Shoot into combat against wolf 3 with slingstaff.[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 20 ft. Senses Normal vision (normal light); Perception +9
AC 14, touch 14, FF 11 HP 8/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 7/8
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff (loaded)
Current Armor Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 7 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Other (Stored Nearby) Bedroll, Winter Blanker, Hide Armor, Halfling slingstaff, Exotic Riding Saddle, Saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 18 Days' Rations (Saddlebags), 2 Empty Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 3 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Stabilize, Virtue)

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock][sblock=Current Status, Nyra] Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
Intimidate +0, Perception +2 (+10 with scent), Stealth +0, Survival +2, Swim +2

Init +3 Spd 30 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+2 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) None
Other (Stored Nearby) Exotic Riding Saddle, Saddlebags, 18 Days' Rations (Saddlebags), 2 Empty Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 0 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Attack Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 

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4 Neth 4709 (21:38:06) [Round 6]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

Nyra erupts into a fury, tearing into the final wolf with tooth and claw. She rides the creature to the ground, scratching and clawing all the way. When she finishes, and the wolf lies unconscious with labored breathing, the lion looks towards Lissa with fiery eyes and a bloody muzzle, obviously seeking encouragement.

[sblock=Actions]Nyra: Attack wolf 3 with bite and 2 claws (full round).[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Nyra        14/11/13   11/11    [I]Inspire Courage +1[/I]
21    Gamble      13/11/13    8/8     [I]Light [/I](98/100), [I]Grease [/I](9/10), [I]Inspire Courage +1[/I]
[COLOR=Gray]21    Wolf 3      13/12/11[/COLOR]   [COLOR=DarkRed][B]-4[/B][/COLOR][COLOR=Gray]/19    Fatigued, Partial Cover (tree in [B]B7[/B])[/COLOR][COLOR=Gray], Unconscious, Prone, Dying[/COLOR]
18    Snaggle     15/14/12    [COLOR=Red]2[/COLOR]/8     Flat-footed, [I]Inspire Courage +1[/I]
18    Joseph      9/8/9       [COLOR=Plum]8[/COLOR]/11    [I]Inspire Courage +1[/I]
18    Lissa       14/11/14    8/8     [I]Inspire Courage +1[/I]
[COLOR=Gray]16    Wolf 1      13/12/11[/COLOR] [B][COLOR=DarkRed] -13[/COLOR][/B][COLOR=Gray]/16    Fatigued, Wounded (caltrops), Unconscious, Prone, Dying[/COLOR]
[COLOR=Gray]12    Wolf 2      13/12/11[/COLOR]   [B][COLOR=DarkRed]-8[/COLOR][/B][COLOR=Gray]/10    Fatigued, Unconscious, Prone, Dying[/COLOR]
[/sblock][sblock=Combat Map]
1343578076_eyes%20in%20the%20dark%2010.jpg
[/sblock]
GM: Combat has concluded!

[sblock=Rewards]+1,200 XP (1,600 XP Total)[/sblock]
 
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"OK, I'll take care of it." Joseph uses a coup de grace on each of the wolves, being careful not to step into the area of the grease spell.
OOC: If Joseph rolled 1's on the damage for a crit it would still be 18 damage, so I won't bother rolling unless someone really wants me to.
 
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"I can butcher them during my watch if someone doesn't want to do it sooner, but the meat will probably be tough and gamey," Joseph says as he starts to clean his sword of blood and other, less savory, substances. "We can either boil it for stew or someone could clean it with magic and we could grill it over the campfire, I guess."
 
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"Food is Food. It will save us having to forage more tomorrow. I also need help with my injuries" Snaggle says as he cradles his mangled arm.
 

"Food is not always food, they were starving and possibly disease ridden," says Lissa as she walks over to Snaggle, "I'll check them over to make sure we don't catch anything. Give me your arm." Once in her hands she casts her last spell of the day over Snaggle's arm. Then moves to check the dead wolves.
 

"I should heal someone as well with my last spell. Since my scaly friend seems mostly recovered, I'll patch up my big friend here," says Gamble. Once the gnome touches the fighter, he feels a surge of warm and light magic as his wounds heal. Afterwards, Gamble takes a look at the wolves. "Doesn't look very appetizing to me."

[sblock=Actions]Cast cure light wounds on Joseph.[/sblock][sblock=Current Status, Gamble]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +2, Bluff +8, Climb -1, Diplomacy +8, Escape Artist +2, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +10, Swim -1

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 13, touch 11, FF 13 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Nothing
Current Armor Entertainer's Leggings and Socks
Stowed on Person (Sheaths, straps, pockets, etc.) Spell Component Pouch
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Stored in Tent Winter Blanker, Entertainer's Shirt and Vest, Entertainer's Sandals, Studded Leather Armor, Buckler, Light Crossbow, 10 Crossbow Bolts, Dagger, Harmonica, Flint and Steel, 26 gp
Current Encumbrance 3 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 9/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed[/sblock]
 

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