The Adventure--The Eyes of the Lich Queen
The Party--A band of childhood friends, with a few additions picked up along the way, now a chartered adventuring party and newly established guild.
Bregan Swiftstride--Shifter Scout (OnlytheStrong)
Cholas Burden--Human Favored Soul of the Silver Flame (WakkaWakka)
Talas Burden--Human Duskblade (EvolutionKB)
Drekhad Drevin--Kalashtar Crusader (Creamsteak)
Alexa Shaless--Human Bard/Crusader (Zurai)
Now that the party is set, it's time to build characters and fine-tune the teamwork that the party has put together over their adventuring careers.
For now, use this space to keep working on your character sheets. When they are approved, I'll create a rogue's gallery thread to put them in.
You can also use this space to discuss tactics, spell selection, and other things that might prove useful when the adventure begins.
Character Creation Guidelines
Abilities--28 Point Buy
Starting Level--5th
HP--Full at first, 3/4 each thereafter (4 for d6, 7 for d10).
Starting Wealth--6,000 gp (plus some goodies--see below)
Races available: Core, Eberron core, Spellscale, Kobold, orc, goblin
Classes available: Core, Artificer, PHB II, Crusader, Favored Soul, Scout, Swashbuckler, Warmage
All prestige classes are by approval, and that will almost always be based on role-playing prior to selection or validity of backstory.
Feat and Skill Selection--
Open use of Core, Eberron CS, PHB II
Available with DM approval--Races of Eberron, Magic of Eberron, Five Nations, Bo9S, Magic Item Compendium, Complete series
Don't forget to identify Region of Origin, which for most of you will be Breland.
Some bonus goodies-- (to make up for the shortage of money)
[sblock=OnlytheStrong] On your most recent return to your home village, your tribe gifted you with an amazing mithral chain shirt. It currently functions as a +1 Mithral Chain Shirt, but you quickly noticed that when you are wearing it, it appears to you to stop shining and be covered in a camouflage pattern of blacks and greens. Nobody else sees this change. The elders who presented you with the shirt identified it as Hunter's Shelter, a legendary item from the days of the Great Purge. They also gave you some of its backstory, and information about how to unlock a piece of its power. The ritual cost you 2,300 gp worth of supplies when you performed it (already considered in the cost). As a result of the ritual, the shirt currently gives you a heightened level of visual awareness, granting you a +5 enhancement bonus on spot checks. It will also cost you some skill points, save bonus and hit points, but not quickly or drastically (you will lose 2 hit points and 3 skill points next leve, but get another ability). This is an Item of Legacy, based on Weapons of Legacy, so it will grow with you. [/sblock]
[sblock=WakkaWakka] The Church of the Silver Flame has been quite impressed with your accomplishments and has entrusted you with a holy relic, The Bow of the Blessed Hunter. This +1 Longbow appears normal, although it's made from very silvery-hued ash. However, as soon as you grip it you can hear a whispering voice speaking to you of the need to purge evil and impurity from the land. Nobody else can hear the voice, nor can you hear it when someone else holds the bow. The prelate who gave you the bow spoke of its history during the Last War, details to follow, and told you of a ritual that would link you to the bow in the eyes of the Flame, and open up greater magical powers for your use. This ritual cost you 1,625 gold worth of supplies when you performed it (already considered in the cost). As a result of the ritual, the bow currently alows you to detect any undead within 60' of you (by concentrating as the spell), and ignore any DR possessed by undead. It will also cost you a few points of BAB, hit points and spell slots as you progress, but not quickly or drastically (next level you'll lose 2 hit points and a first level spell slot but get another ability from the bow). This is a Weapon of Legacy, based on the book, so it will grow with you. [/sblock]
[sblock=EvolutionKB] Talas has been given a family heirloom, a suit of +1 Displacement Chainmail. Once per day you can activate it to get the benefit of the Displacement spell for 5 rounds. [/sblock]
[sblock=Creamsteak] Before Prometheus disappeared he gave Drekhad his prized possession, a Corsair's Eyepatch. If worn over your left eye, you can activate it to have the use of See Invisibility for 1 round, and if worn over the right eye you can activate it to get the use of Blind-Fight for 1 minute. It can be activated a total of 3 times per day, and it takes a move action to switch eyes (I figured this would be a fun bit of physical eccentircity for Drekhad). You also have recently found a Ring of Brief Blessing, which allows you to treat one melee attack or unarmed strike per day as if it were magic and good-alilgned.[/sblock]
The Party--A band of childhood friends, with a few additions picked up along the way, now a chartered adventuring party and newly established guild.
Bregan Swiftstride--Shifter Scout (OnlytheStrong)
Cholas Burden--Human Favored Soul of the Silver Flame (WakkaWakka)
Talas Burden--Human Duskblade (EvolutionKB)
Drekhad Drevin--Kalashtar Crusader (Creamsteak)
Alexa Shaless--Human Bard/Crusader (Zurai)
Now that the party is set, it's time to build characters and fine-tune the teamwork that the party has put together over their adventuring careers.
For now, use this space to keep working on your character sheets. When they are approved, I'll create a rogue's gallery thread to put them in.
You can also use this space to discuss tactics, spell selection, and other things that might prove useful when the adventure begins.
Character Creation Guidelines
Abilities--28 Point Buy
Starting Level--5th
HP--Full at first, 3/4 each thereafter (4 for d6, 7 for d10).
Starting Wealth--6,000 gp (plus some goodies--see below)
Races available: Core, Eberron core, Spellscale, Kobold, orc, goblin
Classes available: Core, Artificer, PHB II, Crusader, Favored Soul, Scout, Swashbuckler, Warmage
All prestige classes are by approval, and that will almost always be based on role-playing prior to selection or validity of backstory.
Feat and Skill Selection--
Open use of Core, Eberron CS, PHB II
Available with DM approval--Races of Eberron, Magic of Eberron, Five Nations, Bo9S, Magic Item Compendium, Complete series
Don't forget to identify Region of Origin, which for most of you will be Breland.
Some bonus goodies-- (to make up for the shortage of money)
[sblock=OnlytheStrong] On your most recent return to your home village, your tribe gifted you with an amazing mithral chain shirt. It currently functions as a +1 Mithral Chain Shirt, but you quickly noticed that when you are wearing it, it appears to you to stop shining and be covered in a camouflage pattern of blacks and greens. Nobody else sees this change. The elders who presented you with the shirt identified it as Hunter's Shelter, a legendary item from the days of the Great Purge. They also gave you some of its backstory, and information about how to unlock a piece of its power. The ritual cost you 2,300 gp worth of supplies when you performed it (already considered in the cost). As a result of the ritual, the shirt currently gives you a heightened level of visual awareness, granting you a +5 enhancement bonus on spot checks. It will also cost you some skill points, save bonus and hit points, but not quickly or drastically (you will lose 2 hit points and 3 skill points next leve, but get another ability). This is an Item of Legacy, based on Weapons of Legacy, so it will grow with you. [/sblock]
[sblock=WakkaWakka] The Church of the Silver Flame has been quite impressed with your accomplishments and has entrusted you with a holy relic, The Bow of the Blessed Hunter. This +1 Longbow appears normal, although it's made from very silvery-hued ash. However, as soon as you grip it you can hear a whispering voice speaking to you of the need to purge evil and impurity from the land. Nobody else can hear the voice, nor can you hear it when someone else holds the bow. The prelate who gave you the bow spoke of its history during the Last War, details to follow, and told you of a ritual that would link you to the bow in the eyes of the Flame, and open up greater magical powers for your use. This ritual cost you 1,625 gold worth of supplies when you performed it (already considered in the cost). As a result of the ritual, the bow currently alows you to detect any undead within 60' of you (by concentrating as the spell), and ignore any DR possessed by undead. It will also cost you a few points of BAB, hit points and spell slots as you progress, but not quickly or drastically (next level you'll lose 2 hit points and a first level spell slot but get another ability from the bow). This is a Weapon of Legacy, based on the book, so it will grow with you. [/sblock]
[sblock=EvolutionKB] Talas has been given a family heirloom, a suit of +1 Displacement Chainmail. Once per day you can activate it to get the benefit of the Displacement spell for 5 rounds. [/sblock]
[sblock=Creamsteak] Before Prometheus disappeared he gave Drekhad his prized possession, a Corsair's Eyepatch. If worn over your left eye, you can activate it to have the use of See Invisibility for 1 round, and if worn over the right eye you can activate it to get the use of Blind-Fight for 1 minute. It can be activated a total of 3 times per day, and it takes a move action to switch eyes (I figured this would be a fun bit of physical eccentircity for Drekhad). You also have recently found a Ring of Brief Blessing, which allows you to treat one melee attack or unarmed strike per day as if it were magic and good-alilgned.[/sblock]
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