Xeviat
Dungeon Mistress, she/her
Tony, thanks for the input. The barbarian is mainly my concern right now because the campaign I'm running has a barbarian player who already doesn't think he'll take barbarian past 9th. I'll probably have to put him in situations where he's likely to lose his rage, so he sees the value of extra rages, but it does feel like a one trick class that doesn't have other options. The 4E barbarian had Rage Strike for that issue, so they could burn their "dailies" in a big hard fight. That wouldn't work with the "unlimited rage" end point of the 5E barbarian, though.
The "balanced enough" status of 5E makes me less worried about messing things up, I'm just looking to avoid easy to avoid consequences of a change. I don't want to force 6 to 8 encounters a day to balance the characters (though my current party is more daily focused; EK, Diviner, Lore Bard, and Barbarian), and hard and deadly encounters offer more dynamic fights to me.
The "balanced enough" status of 5E makes me less worried about messing things up, I'm just looking to avoid easy to avoid consequences of a change. I don't want to force 6 to 8 encounters a day to balance the characters (though my current party is more daily focused; EK, Diviner, Lore Bard, and Barbarian), and hard and deadly encounters offer more dynamic fights to me.