So I think the general consensus is that Mage Slayer is not a great feat and generally worse than an ASI and I honestly only saw it on one character until last year.
Last year is the first time I took the feat. I put it on a Shaddar Kai Zhentilar's Finest Fighter in a 1-20 campaign at 19th level. That character already had 20 strength, Resilient Wisdom, Skill Expert (Intimidate), Shadow Touched (Cause Fear) and Magic Initiate (Hex, Friends, Eldritch Blast). I really didn't have a lot more I wanted to get so I figured I would take MS since Vecna was the antagonist and we knew we would be facing them eventually. It worked out really well, it was great before we even got to Vecna.
After that I put it on another character on a 1-20 campaign, a Dhamphir Long Death Monk (with a 2-level death cleric dip). I had her take it at 14th level (Monk 12/Cleric 2). Again it came in really useful in the 2nd half of the game, probably worth the Dex ASI I didn't take (and I actually finished with an 18 Dex/20 Wisdom). This character was superfast and would just run past the melee goons (taking AOOs if necessary) to get next to the enemy casters. This was even better than the fighter because when they tried to cast a spell they were usually going to get hit with stunning strike.
I still don't think it is a real good feat in most games (tier 1/2), but if you are going to be fighting casters this can be a really good feat to take at high level on a martial who can be your specialist at downing enemy casters. You punish them for using reactions too, want to counterspell your party Wizard, take an AOO .... want to cast shield to try and make one of my attacks miss? Great I get to make another attack on you.
I had so much fun with this feat. Anyone else actually played this feat, especially at high level and have any thoughts?
Last year is the first time I took the feat. I put it on a Shaddar Kai Zhentilar's Finest Fighter in a 1-20 campaign at 19th level. That character already had 20 strength, Resilient Wisdom, Skill Expert (Intimidate), Shadow Touched (Cause Fear) and Magic Initiate (Hex, Friends, Eldritch Blast). I really didn't have a lot more I wanted to get so I figured I would take MS since Vecna was the antagonist and we knew we would be facing them eventually. It worked out really well, it was great before we even got to Vecna.
After that I put it on another character on a 1-20 campaign, a Dhamphir Long Death Monk (with a 2-level death cleric dip). I had her take it at 14th level (Monk 12/Cleric 2). Again it came in really useful in the 2nd half of the game, probably worth the Dex ASI I didn't take (and I actually finished with an 18 Dex/20 Wisdom). This character was superfast and would just run past the melee goons (taking AOOs if necessary) to get next to the enemy casters. This was even better than the fighter because when they tried to cast a spell they were usually going to get hit with stunning strike.
I still don't think it is a real good feat in most games (tier 1/2), but if you are going to be fighting casters this can be a really good feat to take at high level on a martial who can be your specialist at downing enemy casters. You punish them for using reactions too, want to counterspell your party Wizard, take an AOO .... want to cast shield to try and make one of my attacks miss? Great I get to make another attack on you.
I had so much fun with this feat. Anyone else actually played this feat, especially at high level and have any thoughts?
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