I'm starting a new 4E campaign and one of the players plans to be an artificer. But he isn't a big fan of the gadgeteering/ steampunk feel of the class and wants to reflavor it into some kind of runecaster wizard.
The class is all about clockwork constructs, potions, infusions and magical item crafting, so I'm looking for ideas to help make it into something more interesting than just "I inscribe a rune at the item/ potion/ whatever and that's it".
Any good idea?
The class is all about clockwork constructs, potions, infusions and magical item crafting, so I'm looking for ideas to help make it into something more interesting than just "I inscribe a rune at the item/ potion/ whatever and that's it".
Any good idea?