Reforming Galifar

The Zilargo mission went well. They spent a lot of money and set up shops to attract the Aurum's attention. Then they slowly rose in rank spending all sorts of money to the point of being close to broke. They learned who they needed to out. They wondered why the Aurum was bad in the first place but that kind of thinking didn't stop them. They contacted the Trust and set up a sting. It took many month and dedication by them but they got it down. there was almost not combat and a lot of investigation and problem solving. Which is one of my goals to get away from the combat a little more.

Next up is Thrane. One of them is actually going in and start a problem and then the group is going to go solve it. :D
 

log in or register to remove this ad

Are you going to handle that through a few solo sessions, or is it short and direct enough to be resolved without leaving most of your players with nothing to do for long?

Anyway... all I would have to say is, don't let them get too sure of themselves, hehehe... Everyone seems to thinking fooling the overly religious folk is easy, but Thrane possesses a LOT of divine magic, and they might have a few tricks up their sleeve. Also, as an interesting side plot, perhaps you could have an NPC that catches onto their ploy and threatens to out them. Though, by the sounds of it, if your group is willing to stir things up and endanger folk for their own ends, they may not have any compunctions about killing a devout, good-aligned Thrane.
 

Kaodi said:
Are you going to handle that through a few solo sessions, or is it short and direct enough to be resolved without leaving most of your players with nothing to do for long?

I like to do different things with my players and for this one I'm letting him write out the story of his character's actions and what happens. I gave him a short out line of what the adventure is and how it should work and he fills in the details of how his character accomplishes it. Since the next session assumes it happened I have no problem with letting him flex his creative writing skills and doing this.

Anyway... all I would have to say is, don't let them get too sure of themselves, hehehe... Everyone seems to thinking fooling the overly religious folk is easy, but Thrane possesses a LOT of divine magic, and they might have a few tricks up their sleeve. Also, as an interesting side plot, perhaps you could have an NPC that catches onto their ploy and threatens to out them. Though, by the sounds of it, if your group is willing to stir things up and endanger folk for their own ends, they may not have any compunctions about killing a devout, good-aligned Thrane.

Oh, they will get too sure of themselves. That's part of the fun. They are only really endangering certain people, people who could possible stand in their way when they are ready to reforming Galifar. It will be tough and there will be NPCs that suspect something else is going on. It will be up to the PCs to make sure that the truth doesn't come out. :cool:
 

Or you could kill them all, horribly, and have them all raised by Some Priest with his own inscrutable plans, hehehe... But I suppose that is not really all that likely, I just had a random evil thought. Perhaps not all of the clerics of the Silver Flame are really keen on the amalgamation of church and state. Networking is the heart of revolutions.

Are they going after Krozen?
 
Last edited:

Kaodi said:
Or you could kill them all, horribly, and have them all raised by Some Priest with his own inscrutable plans, hehehe... But I suppose that is not really all that likely, I just had a random evil thought. Perhaps not all of the clerics of the Silver Flame are really keen on the amalgamation of church and state.

Ya, there has to be a small sect or something that is like that. But I'm trying to keep things a little on the simple side. The players are used to a more hack and slash game so I don't want to scare them off with over abundance of groups and political motivations. And I won't be killing them all of at this point on purpose. I want to get then used to the new game style and then see if I can make them proactive. :D
 

Who's Krozen? That name doesn't ring any bells. I've got and have read the books but I don't have the setting that well in hand. Another reason I keep things simple ;)
 

Cardinal Krozen is the lawful evil twelth level cleric who exercises much of the temporal power in Thrane. He's one of the Thrane NPCs outlined and statted in Five Nations.
 

Okay, ya they will be dealing with him probably after the adventure. Going into Thrane they are kind of known so the adventure is going to make them even more well known there and seen as heros. The idea is the Changeling PC will sneak in a magical item that summons devils into Shadukar at the same time many of the Galifar Loyalists are their honoring the dead. The Blood of Vol is going to be framed and the magic item will be operated with the use of some sacred flame to make the Devils much more resistant to the Silver Flames magic. Basically a whole lot of reasons why the Silver Flame will not be as effective and the PCs will be able to show up and save the day.

But once the day is saved and the Silver Flame does look into it that's where the PCs can really get in trouble. :D
 

Is this an item they themselves are crafting, or did they obtain it from somewhere? I was thinking that if you wanted to be kind of nasty, it would be a device that increased the influence of the demon in the flame over the spells of the Silver Flame priests, causing their reduced effectiveness. Except of course that use of this device may have some, side effects, that are conveniently not noticed or felt until around the time comes to try and draw Thrane into a new Galifar.
 

It was given to them by their benefactor. If I had thought about it earlier I would have had them gather special pieces and craft it, but this ships already sailed. :D
 

Remove ads

Top