Giltonio_Santos
Hero
I think it would be more interesting to roll the die closest to sorcerer's level (round down) to determine the # of sorcerer points recovered. On average you should be pretty close to half the level, but it adds some spice to it. The sorcerer will always get at least 1 SP, but sometimes you could win big (and maybe have an inspiration point be worth advantage on the roll....).
This appears to be fun! I'll ask the player if he's willing to try a random recovery variant, but I'm not sure. He's the kind of guy who's always complaining about his dice...
