officeronin
First Post
You are having this problem at level 8 and 9?!!! Where are your fighters and rogues? Did they choose dumb feats? A wizard who chose spells poorly is crippled -- why should it be different for the fighter? Do they have equipment? Somewhere in level 6-10 is when I throw in the "signature" item for fighters and rogues. Wizards (and, to a lesser extent, clerics) do not gain a great deal with magical equipment -- at least not compared to the fighters and rogues. My wizards make headbands of intellect and HHH -- and that's all that's really useful. I'd consider tossing in a few weapons and some armor for the melee-types. Even without the powerful magic items, they should be doing 30 or so points per round each (ballpark based on my PCs), and the fighters have to opportunity to cripple the enemy in a variety of ways (trip, sunder, disarm, grapple, etc.). Yes, both fighters and wizards have "save-or-die" methods. Fighters and rogues, especially at that level, should never be standing there swinging for d8+strength. If they are, then they kind of deserve to be second-rate PCs.
OfficeRonin
OfficeRonin