DrunkonDuty
he/him
Brimshack wrote:
If your players are trying to plan on a battle to come, taking the time to tell them the color of the carpet on the floor is going to be irritating to them at best. If they are prepped to investigate of a crime, then that same information along with a few dozen other comparable bits - a couple of which prove significant in time - will be just the thing.
Good point.
Brimshack wrote:
If you can plant information in one game that will become important 3-5 games on down the road, and if the players are still busy enough thinking about other things, then you can create that moment when they kick themselves and realize they should have put 2 and 2 together all along.
A masterful trick to pull of and oh so worth it when it works!!!