Between it only being a move action to retrive a sheathed weapon to gloves of storing for that all important switch out weapon to all of the penalties of hitting some creatures with a natural attack rather than a weapon and then on to the fact that the first fighter could hold one weapon in one hand and the other weapon in the other hand.. I dont see your point 
I think that having the mighty fists thing on whatever item that is being equipped as a x1 multiplier corresponding to a normal weapon is fine. It takes up an extra slot that would not otherwise be used for that sort of thing and requires another special condition.
Plus, the monk is pretty well limited to a single damage type anyway (his body is all bludgeoning). That fighter type guy has a couple of decent weapons to choose from, the monk has to fall back to weapons that arent quite as good as normal ones generally.
Definately not worth making the person pay multiple extra times (extra slot, extra money, etc).
I just dont see any reason to charge more than what a normal weapon would be anyway, since the character is only getting the benefit to one weapon anyway.

I think that having the mighty fists thing on whatever item that is being equipped as a x1 multiplier corresponding to a normal weapon is fine. It takes up an extra slot that would not otherwise be used for that sort of thing and requires another special condition.
Plus, the monk is pretty well limited to a single damage type anyway (his body is all bludgeoning). That fighter type guy has a couple of decent weapons to choose from, the monk has to fall back to weapons that arent quite as good as normal ones generally.
Definately not worth making the person pay multiple extra times (extra slot, extra money, etc).
I just dont see any reason to charge more than what a normal weapon would be anyway, since the character is only getting the benefit to one weapon anyway.
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