Rejoice, ye monks!

Between it only being a move action to retrive a sheathed weapon to gloves of storing for that all important switch out weapon to all of the penalties of hitting some creatures with a natural attack rather than a weapon and then on to the fact that the first fighter could hold one weapon in one hand and the other weapon in the other hand.. I dont see your point ;)

I think that having the mighty fists thing on whatever item that is being equipped as a x1 multiplier corresponding to a normal weapon is fine. It takes up an extra slot that would not otherwise be used for that sort of thing and requires another special condition.

Plus, the monk is pretty well limited to a single damage type anyway (his body is all bludgeoning). That fighter type guy has a couple of decent weapons to choose from, the monk has to fall back to weapons that arent quite as good as normal ones generally.

Definately not worth making the person pay multiple extra times (extra slot, extra money, etc).

I just dont see any reason to charge more than what a normal weapon would be anyway, since the character is only getting the benefit to one weapon anyway.
 
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Scion said:
Between it only being a move action to retrive a sheathed weapon

And another one - which provokes an AoO, by the way - to put the one you're currently using away in such a fashion that you can get to it again.

Yes, it's a free action to just drop it, but then you need to get back to it, somehow, and spend an AoO-provoking Move action to pick it up again ...

to gloves of storing for that all important switch out weapon

AT 10,000 GP APIECE!

to all of the penalties of hitting some creatures with a natural attack rather than a weapon

Name some.

I'll start from the other direction:

You get to ignore the penalties of hitting some creatures with a weapon rather than a natural attack / unarmed strike on the fly - like, say, a rust monster.

and then on to the fact that the first fighter could hold one weapon in one hand and the other weapon in the other hand..

Which is what the monk gets to do - except he can hold one weapon in one hand and a the other weapon in the other and still benefit from his unarmed attacks.
 

Patryn of Elvenshae said:
And another one - which provokes an AoO, by the way - to put the one you're currently using away in such a fashion that you can get to it again.

Yes, it's a free action to just drop it, but then you need to get back to it, somehow, and spend an AoO-provoking Move action to pick it up again ...

I was going by your example. In your example there is no reason to need to take the aoo to pick the weapon back up. All that mattered was that the person had to switch weapons out, which I pointed out wasnt much of a restriction.

Say that the monk had a kama out but needs a piercing weapon then he is probably in even worse shape than the fighter type.

Sounds decently even. Each is slighlty better in different situations and slightly worse in others.

Patryn of Elvenshae said:
AT 10,000 GP APIECE!

yes, but it is an incredible item with a number of very impressive uses and the character still can choose to use that slot for something else. Not so much for the monk.

More advantage to the person who isnt forced to use the mighty fists item.

If the person isnt worried about needing to switch weapons multiple times in the same battle without having some chance to pick something up (pretty likely) then it isnt even needed.

However, it is a very good option for someone who does. Along with the incredibly large list of other uses for such an item.

Patryn of Elvenshae said:
Name some.

Fire elementals, frost worm, babau, and remorhaz are easy ones. Plus whatever random things that a dm might make up or take from other sources.

Patryn of Elvenshae said:
You get to ignore the penalties of hitting some creatures with a weapon rather than a natural attack / unarmed strike on the fly - like, say, a rust monster.

Ok, can you name any others? Rust monsters effect can be avoided with a DC 17 reflex save.

Of course, this also makes the monk unable to use his other weapon that apparently all monks carry for whatever reason, so he is yet again down to only a single weapon as normal.

I still see no reason to increase the cost.

A fighter type against such creatures will be able to fall back to decent ranged weapons. Shurikens are not as good typically, although magically enchanted enough they could be. A magical bow is still cheaper in the long run though, and sometimes short run.

Patryn of Elvenshae said:
Which is what the monk gets to do - except he can hold one weapon in one hand and a the other weapon in the other and still benefit from his unarmed attacks.

Of course that cuts into other options.

Choices all over.

Now, what reason do you have for increasing the cost? None of these really amount to much more than in some situations one is better than the other. But since they each have different ones for different times that comes out a wash.

What else is there? ;)
 

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