Matrix Sorcica
Hero
In other words, another Heartbreaker. It's already been done, btw.I believe Legendary Games is planning to make PF 1.5 or basically a "fixed" version of Pathfinder / 3.5e
In other words, another Heartbreaker. It's already been done, btw.I believe Legendary Games is planning to make PF 1.5 or basically a "fixed" version of Pathfinder / 3.5e
If you talk to other people on this forum, you may be surprised to learn that a fair number of people actually like having campaign worlds tied to a rules system.Or integrating a brand new campaign world so tightly in rules text customers can't use it for their regular generic D&D game.
Maybe, but I'm oldschool. My game habits started without published settings and I have never used one since. I always play in a setting of my own (often with influences from published settings). I find it distracting / annoying when there are constant references in a rule set to a setting I don't use. It is not insurmountable, but it is a grievance of mine with PF2e.If you talk to other people on this forum, you may be surprised to learn that a fair number of people actually like having campaign worlds tied to a rules system.
Is it any more annoying than racial weapon proficiencies? Or differences between devils and demons? Or archons and angels? Or even the existence of tieflings, hill dwarves, or rock gnomes? I find these things annoying in D&D, but you don't. So maybe it's because there is some aspects of "setting" material in the rules that you can overlook that nevertheless frustrate me. Rules often come with implied settings, and the rules often say something about the universe.Maybe, but I'm oldschool. My game habits started without published settings and I have never used one since. I always play in a setting of my own (often with influences from published settings). I find it distracting / annoying when there are constant references in a rule set to a setting I don't use. It is not insurmountable, but it is a grievance of mine with PF2e.
My purpose here is not to discount that there are those who dislike backed-in-settings, but, rather, to affirm that there are people who do like them and that they do serve a purpose for many games, particularly those that do not have the privilege of being D&D.I don't know the PF numbers, but over 50% of D&D players play in a homebrew setting (that % is 5+/- yrs old, so it could have changed), so there could be more than a few you find backed in settings annoying.
I only DM, so I don't get into the player side of things much, so nothing there really bothers me. The last two campaigns I ran I told my group the could pick any intelligent creture in the monster manual.Is it any more annoying than racial weapon proficiencies? Or differences between devils and demons? Or archons and angels? Or even the existence of tieflings, hill dwarves, or rock gnomes? I find these things annoying in D&D, but you don't. So maybe it's because there is some aspects of "setting" material in the rules that you can overlook that nevertheless frustrate me. Rules often come with implied settings, and the rules often say something about the universe.
Sure, I wasn't trying to suggest there aren't such people.My purpose here is not to discount that there are those who dislike backed-in-settings, but, rather, to affirm that there are people who do like them and that they do serve a purpose for many games, particularly those that do not have the privilege of being D&D.
Absolutely.If you talk to other people on this forum, you may be surprised to learn that a fair number of people actually like having campaign worlds tied to a rules system.
Possibly a question directed at me:I don't think that LU needs an associated campaign setting, but I'm also not terribly interested in LU as a project. (Nothing against Morrus and EN Publishing.) I'm not sure how LU really enters the discussion as we were talking about Fantasy Heartbreakers.