Storm Raven said:Good way to start a post, just implicitly trash the people who like the game as a "bunch of munchkin geeks". Good way to get started. [/B]
A magic item that costs 180,000 gp. What kind of munchkin game are you running if you have lots of PCs who aren't really high level with that much cash to spare? PCs shouldn't have that kind of cash until they are in the late teens in terms of level, and even then that single item would represent the bulk of their wealth. Why is this a problem?
And yet you can believe that magic can spontaneously produce balls of fire, bolts of lightning, return you from the dead, give animals and trees sentience, allow you to vanish from one place and reappear hundreds of miles away, animate dead corpses, transform you into an undying undead creature, or any number of other things. But somehow, making someone smarter is beyond the believability of magic? You aren't making sense.
Well, first, I question whether you have actually read about the magic items in question, since the maximum the rules allow for is a +6 enhancement item, not +8.
And second, perhaps you could give the items some flavor text to make them "cool counding"? Girdles of Storm Giant Strength would be out of place in my campaign, since I don't have any of the standard giants, so that flavor text would have to be changed for me. Instead, I can just add the flavor text that seems right for my game. Gosh, what a hardship it is to add flavor text.
Oh, by the way, the Strength enhancing items are Gauntlets of Ogre Power, Lesser Belts of Giant Strength, and Greater Belts of Giant Strength. Once again, I question whether you have actually read the DMG on this, since you rant about the "Belts of Str+ whatever" without noticing that the "generic" name you talk about doesn't exist in the DMG.
I'm just going to chalk you up as either a troll, or a moron, or both.
Sinklar said:
Heh-heh. Sorry if I ruffled your, or any other's, feathers. I've played in that system and it is, indeed a lot of FUN. Maybe I've been in the wrong groups, but it just never lent itself very well to role-playing in my eyes. I will agree, however, that for source material, Rifts is hard to match.
drnuncheon said:Look, it's magic. The magic not only makes you stronger, it also gives you the ability to control your new strength. It not only makes you more coordinated, but makes it so that you are used to the coordination. Hey, magic can translate from a completely unknown language into something you understand, why couldn't it translate the kinesthetic feedback of your body into something you could manage?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.