Re: Re: Relics for Sale?
First of all, I'm not a troll. If I came across too harsh, my apologies. But I honestly don't understand why EVERYONE would think this thread needs to be locked. Read on and maybe you will understand where I am coming from.
Storm Raven, nothing saddens more than someone who takes a frustrated rant out of context and, for lack of anything better to do, does nothing more than talk trash. I'm simply asking for different points of view and venting my frustrations with the game to the only people who might understand.
Unfortunately, you seemed to have missed the point of my post. So, instead of responding in kind, I will reply to what I assume are the more serious points in your posts amid all of the useless flamage.
Storm Raven said:
Good way to start a post, just implicitly trash the people who like the game as a "bunch of munchkin geeks". Good way to get started. [/B]
Thank you. I pride myself on my ability to get people's attention. However, I do not just like the game...I LOVE IT. It was my love of the game that prompted me to enter these forums and see if anyone else had ever had thoughts similar to mine.
A magic item that costs 180,000 gp. What kind of munchkin game are you running if you have lots of PCs who aren't really high level with that much cash to spare? PCs shouldn't have that kind of cash until they are in the late teens in terms of level, and even then that single item would represent the bulk of their wealth. Why is this a problem?
I never mentioned what level of a campaign I was running. How did you get anything of that nature from what I posted? I agree completely that PCs should not have that kind of cash until they are high levels, but that's not the issue. My whole point was what effect such items have on a player's ability to role-play. As I stated earlier: it is simply my opinion that once you introduce items into a game that can raise 3 stats by +6, the game is no longer about who has the best character; it starts to become who has the best stuff?
And yet you can believe that magic can spontaneously produce balls of fire, bolts of lightning, return you from the dead, give animals and trees sentience, allow you to vanish from one place and reappear hundreds of miles away, animate dead corpses, transform you into an undying undead creature, or any number of other things. But somehow, making someone smarter is beyond the believability of magic? You aren't making sense.
It was never a question of whether or not it's possible. Of course, in a world with magic anything is POSSIBLE. I'm not trying to debate if such items could or would exist in such a world. My questions / rant simply pertained to how it affects the roleplaying factors of game play.
Well, first, I question whether you have actually read about the magic items in question, since the maximum the rules allow for is a +6 enhancement item, not +8.
Heh. In all honesty, I have never let the "RULES" tell me what I can and can't do in a campaign world. If, as the DM, I wanted to make a +12 Hackmaster in order for my group's Paladin to defeat the Demon Prince of the Undead, I'm not going to let the holy rules stop me. Even the DMG states that the book is no more than a Guide. I don't think anyone who DMs in our group would give out such insane items, but I just wanted to vent about the fact that the 3E 'rules' seem to think they are okay.
And to clarify one thing: one of the primary reasons for this line of thought was started when I bought 'Enemies & Allies'. An excellent book for the most part, but then you get to the part at the end where it shows the 'standard' equipment for the Iconic characters. The Iconic characters in 'Enemies & Allies' run around with some pretty amazing stuff. It just kind of shocked me that some would consider that amount of magical boosting on a character fun to role-play. It's not "wrong", it's just a difference of style.
And second, perhaps you could give the items some flavor text to make them "cool counding"? Girdles of Storm Giant Strength would be out of place in my campaign, since I don't have any of the standard giants, so that flavor text would have to be changed for me. Instead, I can just add the flavor text that seems right for my game. Gosh, what a hardship it is to add flavor text.
I find it amusing, as I'm sure do most of the people who know me, that anyone could question my ability to do 'flavor text'. Say all you want in this area, as I can assure you, you are dead wrong. But, seeing as how you assume I am just trolling around instead of actually looking for some real replies, I'll write this one off as you just not knowing me.
Oh, by the way, the Strength enhancing items are Gauntlets of Ogre Power, Lesser Belts of Giant Strength, and Greater Belts of Giant Strength. Once again, I question whether you have actually read the DMG on this, since you rant about the "Belts of Str+ whatever" without noticing that the "generic" name you talk about doesn't exist in the DMG.
LOL! And now you are suggesting I limit such items to what is in the DMG? Dude, that's rich! Please. If a player wants to make a Ring of Dex +2 or an Earring of Deflection WHO CARES?!
I'm just going to chalk you up as either a troll, or a moron, or both.
And I thank you for offering your opinion, inflamed as it is.