Rel's Faded Glory II (Thanks Old One) Final Update 7/14


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Now that teleportation thing would have been dastardly, wouldn't it? But no, the devil was simply banished back to hades. The trick to this encounter was that the devil was imprisoned in a Circle against Evil and Geased to protect the temple (at least the part of it that he could see from his prison) against interlopers.

As the party is about to learn, there haven't been any interlopers in a LONG time. The devil was duty bound to protect the temple, but he was playing to lose. He knew the only way he was getting out was for someone to "kill" him and send him back to the abyss.

But he only had so much wiggle room in his "contract" so he had to do something each round to thwart the party. I made a few sub-optimal combat choices for him along the way, especially once he got into melee.
 

And if you didn't think Rel qualified for RBDM, yet. . . .

We finally beat a major bad guy (as opposed to us being beat by some minor bad guys) and Rel informs us that he was "playing to lose."

But wait! It gets better. Stay tuned.

(Though I admit the teleport/invis trick would have been worse)
 
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Speaks With Stone said:
And if you didn't think Rel qualified for RBDM, yet. . . .

We finally beat a major bad guy (as opposed to us being beat by some minor bad guys) and Rel informs us that he was "playing to lose."

But wait! It gets better. Stay tuned.

(Though I admit the teleport/invis trick would have been worse)

When we encountered an osyluth last time, he was sitting all the time 5ft outside of our clerics invisibility purge and annoyed us while we bashed fireball throwing skeletons and ogre zombies. Ah well, and as he entered melee in Deeper Darkness, the only thing our Dispel Magic killed was the Greater Magic Weapon of the paladin who was walking in the dark... Argh. DR20/+2 really sucks if you got only +1 weapons and no blindfighting!
 



Sorry guys. I've got major deadlines at work this week and the usual family stuff (baby got a cold, Rel gets the cold, wife gets the cold).

What I really need to do is push through the rest of the temple stuff because I've got a major section of stuff already written up after that. That should be doable this week. I predict an update on Thursday and several posts after that including an info dump for the party.

I'll also go ahead and leak the fact that the campaign has officially ended after last week's session. That's the bad news.

The good news is that I'm so far behind on writing my story hour posts that you have plenty more material to go before it ends. The other good news is that I've positioned things such that there is a lot of unfinished business in the campaign as fodder for further adventures in the future. The other other good news is that Raven's player will be running a new campaign starting in July. For that game, I'll be playing Noblin the Gnomish Illusionist and general scoundrel. I'll do a story hour thread from my perspective as a player.

And the other other other good news is that between now and July, I'm going to run a short Star Wars adventure for the same game group. It will only be 2-3 sessions, but I guarantee they will be action packed and tie in well with the SW universe.

In some ways, I'll be sad to leave Faded Glory for a while, but it will be fun to explore other worlds. Don't worry though. Like I said, there is plenty more to come in this thread before we get to the end of the campaign.
 



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