remember "choose your adventure"?

reapersaurus said:
I always thought that the art in the Warlock of Firetop Mountain set it apart from all the other books.

Do any other Fighting Fantasy books have comparable art?
Really, I never really liked Firetop Mountain. The ones illustrated by Iain McCaig were always the best, I thought.
 

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I don't like being overly teleological, but reading CYOA books is probably a big part of why I'm a gamer. :D

Anyone else read the Escape from Tenopia series? You couldn't die, but you could get trapped in loops, sent on wild goose chases, etc. -- and they had good puzzles and riddles in them. Very cool books overall.
 

I remember I had one that was based on a haunted house, but I don't recall the title. It was quite complex. I found a loop in it, so you could continue to read forever! I also remember having one called Third Planet from Altair. I used to have a bunch, but don't really remember them now. Another one about rainbow dragons, I think?
 

This thread is as good as any to express my appreciation of Metagaming's Microquests like Death Test, Grail Quest, and Treasure of the Silver Dragon. I became acquainted with roleplaying in 1979 at age 11 with Metagaming's Melee and Wizard Microgames. At first, no one I knew played roleplaying games, but I could play through their solo games, which were much like "Chose Your Own Adventure." over and over. At $2.95 each for the core rules, + $2.95 each for the solo quests, it was totally manageable for a poor, eleven year-old's budget, compared to, I think, $12.00 (!) for a Monster Manual. Ditto for Tunnels & Trolls Solitaire Adventures. I especially enjoyed Michael Stackpole's "City of Terrors." I remember putting out $8.00 for that large, solo adventure, and how much money it felt like. Of course, enjoyed the "Choose Your Own Adventure books as well.
 

Yes, I remember those, my school library had a bunch of them, and like many people here they were my first introduction to roleplaying.

Of course, after dying for the nth time due to a pit trap or mind worms or whatever, I would just read them straight through, and then pick the correct path, meaning that they were also my first introduction to munchkin roleplaying. :)
 

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