AdmundfortGeographer
Getting lost in fantasy maps
One of the things I enjoyed about 2nd edition AD&D was Kits. Not always, because there certainly were some screw-ups, and certainly those bad ones were behind some of the "reasoning" for ditching them wholesale. Examples of where Kits were done right, and they are few and far between, are the Al-qadim setting and the Red Steel/Savage Coast setting. Some say that Prestige Classes are meant to fit that niche, and some can, but IMO I have found too many cases where a Prestige Class isn't the best option for some things that once would have been a Kit.
Why I think Al-qadim and Red Steel are good examples of Kits done right is because in those settings everyone was required to take a Kit. No exeptions. If you wanted to be a free-spirit and do you own thing, there was a kit that let you do just that (in Red Steel, it was called Local Hero). In other words, Kits in those settings were very much like "roles" or "occupations". It was something a character just "slipped" in to, no taking a Feat, spending skill point, getting a new level... etc., just a list of requirements that 1st-level characters could meet.
To my point, I guess now that after all my immersion 3.0/3.5, I'm finding that I miss some of the structure that Kits could give to a well thought out campaign. Are there any D20 publishers out there that have tinkered with doing something like the old AD&D Kits in a closed campaign, i.e. one where there isn't a rules free-for-all?
Regards,
Eric Anondson
Why I think Al-qadim and Red Steel are good examples of Kits done right is because in those settings everyone was required to take a Kit. No exeptions. If you wanted to be a free-spirit and do you own thing, there was a kit that let you do just that (in Red Steel, it was called Local Hero). In other words, Kits in those settings were very much like "roles" or "occupations". It was something a character just "slipped" in to, no taking a Feat, spending skill point, getting a new level... etc., just a list of requirements that 1st-level characters could meet.
To my point, I guess now that after all my immersion 3.0/3.5, I'm finding that I miss some of the structure that Kits could give to a well thought out campaign. Are there any D20 publishers out there that have tinkered with doing something like the old AD&D Kits in a closed campaign, i.e. one where there isn't a rules free-for-all?
Regards,
Eric Anondson