Remnants of the Horde:Back to Myrach...

A few changes have been made to the Ogre in 3.5.

Submitted for your approval:

* Base speed has increased to 40 feet.
* Low-light added. (They already had Darkvision 60' which I failed to realize before)
* Extra feat (from having 4 HD)
* Space is now 10' (instead of 5x5)


Looking at my character again, I've come to the realization that Durgo's already 11th level. Fighter 2 + Tribal Protector 3 + Ogre 4 + Ogre Level Adjustment 2 = 11. I'm not really sure how I could have made that mistake; I should have known better. He still has the equipment for a 10th level character, though. Oh well, no level for me. :/
 

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Re: GROUP NOW LEVEL 11...

Uriel_fire_of_Heaven said:
I understand this ruling, seeing Bargo crit on a 12+ and average 90 HP a round...
I am inclined to go with this official rule, disallowing the stacking. That means that Bargo would get to reallocate that feat, or the Keen, whichever he prefers. Sorry Jeremy, but thems the breaks...
:(
<Jeremy> Let me know what you wish to do as far as these options.

-Uriel/Ron

Ah hell.. Ah well, breaks it is. What's your email address/messenger id of some sort so I can let ya know?
 


my god, Jeremy - what did you MAKE?!
I just peeked in the Rogue's Gallery, and your guy superficially looks much more powerful than the rest of the group.

It reminds me of how my shield-basher was too powerful for the group in Rappan-Athuk game on here.
Having to scale back a by-the-rules PC sucks, but it's better than unbalancing the group, or causing the DM to up the power levels of the monsters to a point that endangers the other PC's too greatly...

Mind you, I haven't read that close, so these impressions might be hideously inapplicable, but... well, there you have it. :)
 

Sorry Jeremy ...

It's bluehead69@yahoo.com

Yeah, reapersaurus, he looks powerful, but check out his will and fort saves...just a charmed/domnated/fireballed mess waiting to happen. :D
Durgo is equally nasty, have a closer look at them. They killed a 199HP Silver dragon in one hit, Bargo did 37 HP or so, and Durgo critted and did 160 or thereabouts, it was...disturbing.
2 meat pincushions just blundering about looking for things to kill.
They are, I assure you, hardly too powerful for what they are facing, though (grins innocently)
 

Heh. That's the beauty of it reaper. They are offensive juggernauts but at least Bargo is without direction most of the time. When things get down and dirty he's in a red haze and can't tell friend from foe. That's BEFORE someone casts a spell at him. :)

In fact, that's in his back story, after a particularly nasty spell he eliminated one of his own units in a berserk rage. And as if his heritage wasn't enough, it's another reason for his father to hate his bastard son.

Fun fun fun! :)

Besides, he's spent the greater part of the game at less than 50% hp on his way to death and is just now starting to catch up to Durgo in kill count. I'd say Uriel's got him well in hand. ;)
 

Giving Bargo the DR (gained from the constant beatings that he took as a half-elf Ogre over the years) balances 'Bargo's Rage'..which we still haven't seen do all THAT much in the way of Bad.
Gods, when you finally fail a Will/Spot check and kill another Party member,it's going to be very 'not-cool'.

I do rather like the vision of Bargo running across a battlefield with arrows boucing off of him. As I said, though, Durgo is equally frightening, not to discount the others.
I thought that Valrack having a couple of Rogue levels was great RP, but bad for business, being the only Mage, but Forlash goy a decent trade-off in the Hag-Born template, so ferretguy went with it.
Kurg is a pretty good Cleric specializing in battlefield damage, Midnight Fang has really low HP, but she can dish out saome ugly Sneak damage. Wekerak rocks as well, especially as a mobile damage platform (Sneaks again)
All-in-all, a very effective unit, though a bit light on healing.


-Uriel
 

I agree. That'll be a royal mess. Everyone knows about it, a few work to utilize that knowledge or minimize their own threat, but when it actually happens it'll be a totally different light. Because then it's personal.

BTW - Emailed ya.
 

Just a quick note to let eveyone know that I am still around - haven't had time to keep up with the game while at Gencon :)

My holiday will be over in a few days and I will be back to posting regularly.
 

Well Forlash is finally updated....Hopefully this should continue to allow me to help out (offense and defense) especially if one of those ogres lose control.....not that that will happen especially knowing Uriel, he always is nice to pc's.......doesn't let character faults to effect them at all.....
 

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