Remnants of the Horde:Back to Myrach...

Alright, here goes nothing, as far as background goes. Feel free to suggest any changes to fit how the elven nations/factions fit in, what I'm writing now is based pretty much entirely from the bits and pieces I picked up earlier in this thread and from guesswork; don't know if you have a firm vision for the elven nation or what, but I'm pretty flexible.



House Bryndellar once stood among the greatest houses in terms of power and influence, and it stood only to rise further under the leadership of Sellaith nela Bryndellar - until the first of a plague of tragedies befell the House.

Sellaith's wife, Faldrineth, gave birth to twins, a boy and a girl, traditionally a sign of great fortune. Faldrineth perished due to complications during childbirth, and Sellaith found little joy in his progeny thereafter and House Bryndellar began to fall on hard times.

As the years passed, Sellaith fell deeper and deeper into an almost unnatural melancholy. He kept to his own chambers, rarely setting foot outside for any purpose, much less to see his children. The twins were raised by their other kin, and each showed great promise as future leaders of the house. Keldryn, the boy, had both great talent with a blade along with the wit and charm to make a natural leader. Joranas, the girl, was a prodigy in the arcane arts, quickly surpassing even her own tutors.

On their 115th birthday, the twins underwent the ceremony recognising them as adults, and spirits were high for the first time in many years. Even Sellaith came out of his depression to attend, and it was then that a new change overtook him. Sellaith once again took the reigns and began to guide the House back on track, and with his children's aid the Bryndellar began to see prosperity once more.

However, not all was well with Sellaith. He had become prone to fits of rage, and his temper was something to be feared. Rumors spread that he had gone mad, and a rare few even whispered in secret that he had become posessed. Whatever the case, he took out his wrath on any and anybody who crossed his path. Eventually, he went so far as to exile Keldryn, his only son, who quickly found open arms in a rival house.

Foul rumors of House Bryndellar began to spread. Some believed the House sealed a pact with a powerful fiend. Whether this was true, none could say. What was certain was that Bryndellar was still gaining power by the day, as their rivals started disappearing. It was even rumored that Sellaith and Joranas, his own daughter, were lovers. In truth, Joranas never married, but did give birth to a daughter, who was kept from the prying eyes of the public.

Finally, fearing to wait for Bryndellar to take any overt action, three rival houses formed an alliance to remove the emerging threat. Citing the Bryndellar's corrupting bloodline (for it was true that several children within the House had something distinctly not... elven in their blood) as justification for war, the other houses, led by Keldryn, launched a suprise attack and in a single night slaughtered or captured all who chose to remain loyal to House Bryndellar. Joranas was among those slain, and Sellaith was the last to fall, though it took Keldryn and a full ten soldiers to fell him; Sellaith fought with unnatural strength and fury, spitting fire and tearing his foes apart with his bare hands.

House Bryndellar was soon forgotten (both by choice and by circumstance) by all but a few.


Phew. Now then, how it relates to my character.

Sallanais Bryndellar is one of the very few survivors of House Bryndellar. She is the daughter of Joranas and... something very unnatural. Sallanais was still a child during the attack led by her uncle Keldryn, and Joranas gave her life to give Sallanais the chance to escape.

Sallanais has harbored a deep hatred for her "kin" (her "kin" being the elven nations in general, and Keldryn in specific) ever since, and has devoted her time and training to stealth and murder. She has proven quite talented at both, and she takes great joy in causing pain, suffering, and death to others. She has most especially developed a taste for elven blood.

When Sallanais (by now having taken the name "Midnight Fang" and having become almost an urban legend known as the "Kinslayer" for her killings in the elven nations) first heard of the horde being mustered by Zuregath against the elven nations, she rushed to offer her expertise to his side.


Wulp, that's all for now. How's that? I'll write up her description later, but this is what I had in mind as far as background goes. Like I said earlier, if any of it doesn't click, let me know, and I'll be happy to make amendments.
 

log in or register to remove this ad

A decision!

Forget everything I said earlier. I'm going with a cleric/Templar of Yeenoghu. I'll hopefully be able to get the character put together tommorow at work, and post tommorow night.
 

FYI Jair, Half-ogre from Savage Species (p.217) is presented as a race in-and-of itself as opposed to a template.

Next time you're online we should get together and work out a more in-depth history between the two brutes. :D
 
Last edited:

Uriel,

I got my character pretty much ready to post. I'm just waiting on

A. a rogue gallery thread.
B. more info about the Horde to write a more complete backstory.
1. Like How long has the horde been fighting the elves?
2. how has the war gone up until the last major defeat?
3. How many and how were the wizards of the Horde organized?
4. Are humans playing a major or minor role in the world, heck what are the roles of all the major races in the world?
5. And if you're just making this up as we go along, how welcome are you to player input?
 

Wekerak Spittlebrow, Male Goblin
Hit Dice: (3d6)+(3d10)+(4d10)+20
Hit Points: 83
Initiative: +9
Speed: Walk 30'
Special Qualities: Defensive Ride 1/day (2), Deflect Attack +1, Evasion, Favored Enemy(Elf), Ride Bonus, Sneak Attack +2d6, Uncanny Dodge (Dex bonus to AC)
Saves: Fortitude: +7, Reflex: +13, Will: +4
Abilities: Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 8
Skills: Animal Empathy 7; Appraise 2; Balance 9; Bluff -1; Climb 2; Concentration 2; Diplomacy -1; Disable Device 6; Disguise -1; Escape Artist 9; Forgery 2; Gather Information -1; Handle Animal 1; Heal 1; Hide 15; Intimidate -1; Intuit Direction 2; Jump 5; Listen 11; Move Silently 15; Open Lock 10; Perform -1; Pick Pocket 7; Ride 21; Search 10; Sense Motive 1; Spot 11; Swim 2; Tumble 10; Use Rope 7; Wilderness Lore 8;
Feats: Alertness, Ambidexterity, Improved Initiative, Mounted Archery, Mounted Combat, Ride-By Attack, Track, Two-Weapon Fighting, Weapon Finesse (Dagger)
Alignment: Neutral Evil

This is just the 'raw' stats, without equipment.
 

Here's what I have so far. Let me know if I'm missing anything important other than equipment.

Name: Kurg Marrowgnawer
Class: 7th level Cleric/1st level Templar of Yeenoghu
Alignment: Neutral Evil

Str: 16 (+3)
Dex: 14 (+2)
Con: 15 (+2)
Wis: 17 (+3)
Int: 14 (+2)
Cha: 10 (0)

Hp: 54 (7d8+1d10)
Speed: 30’ base

Saves:
Fort: (+4 race, +2 con, +5 cleric, +2 Templar) +13
Ref: (+2 Dex, +2 cleric) +4
Will: (+3 wisdom, +5 cleric, +2 Templar) +10

AC (natural-1)
Hit Bonus, Melee: (+ 3 Str, + 5 cleric, +1 Templar) +9

Skills:
Knowledge (Religion) 9
Concentration 5
Heal 6
Hide 5
Search 3
Wilderness Lore 2
Scry 1
Climb 1

Feats:
Endurance
Martial Weapon Proficiency (flail)
Weapon Focus (flail)
Weapon Specialization (flail)

Diety: Yeenoghu
Domains: Evil, Destruction
Special Abilities:
"Smite" once per day
60' Darkvision
+1 to cast Evil sphere spells
Control Undead

Spells (add one domain spell at each level after 0):
0: 9
1: 7
2: 6
3: 5
4: 4

That's it for now. Let me know what's missing, and I'll fill it in, along with equipment and the stats dependant on equipment (such as AC).
 

Okay, here are my magic items. I think I applied the rules correctly, so here goes.

- Adamantine Unholy Heavy flail +2, Yeenoghu's Bite (can cast Abyssal Might 5 times per day): 18595 gp.
- Helmet +2, The Howler's Mask (casts Sound Blast at will): 18150 gp.
- Shadowed Scale Armor +2, Armor of the Stalker: 9200 gp
- Periapt of Wisdom +2: 4000 gp

The periapt gives me one more spell per level and an extra +1 on my Will save, bringing it to +11.

My AC with the armor is +9, and my speed reduces to 20'.

My hit bonus goes up to +11.

I'll post a description and a background later tonight. Again, let me know if I'm missing/screwing up anything.
 

I feel like killing something.

I just sat here writing a very long answer to Set Harth's questions, outlining the Lands, Factions et al...and I tried to ass a Map as well.
The message that I recieved was that the file was too big <the Map), when I tried to 'back' to my reply, it was not there.
I am rather upset, bacause I was at this damned comp for nearly an hour, very happy in what I had put down.
Next time I guess I should save every reply.

I need to get to work now, I will be able to recreate things tomorrow afternoon.

Here's a quick over view (I can't seem to get the map up either)

You all hail from Myrach, where Zuregath is <was?> one of the Iron Kings, not the most pleasant rulers in all.
Zuregath is a Half-Red Dragon Wizard of Immense Power.
South of Myrach is belevon, Land of the Triumvirate States, Dwarven/Gnome and Stone Giant. Belevon is very hostile to Myrach, and to Aruth as well.

Aruth lies to the South and East of Myrach. Aruth is the Elven Empire, which is al War with Myrach, tenative <though hostile> truce with Belevon and on Neutral relations with Dynessa.

Dynessa lies directli East of Myrach, North of Aruth. Dynessa is a land where Humans hold sway, along with halflings, some Gnomes and at least one Lizardflk City. Dynessa tries to remain Neutral in the conflicts,though Myrachians are met more with hostility than with open hands <there are some along the border who deal with your People, however>.

Prior to the defeat at Lake Nyssar, Zuregath's forces had been doing well, aided by Dessa Greentongue's <Lich, an Iron King>Undead Hordes, as well as the Fire Giants of Fulgrun the Black. The arrival of several Silver Dragons and the Aruthian Druid's Council <and their attendant Elementals and Fey Allies> turned the tides, and now the Horde is streaming North, trying to regroup.

Zuregath employed a very large percentage of Wizards and Sorcerers in his army, perhaps one in 25 or 30. Every Company had at least one Wizard, and there were several Sorcerer Units for specialist duties.

BTW, the Goblin Necromancer could very well be from Dessa Greentongue's Allied Contingent, it fits in very well.

The Pre-Battle strength of the horde was around 25,000, with hobgoblin/Goblins making up most of these, thought there were also a large number of mercenaries of various sorts, as well as the Ogres that formed the core of Zuregath's Shock Troops.

Zuregath himself was <suppossedly> slain, along with his Red Dragon Steed Yssrykka <some whisper that she was also his Lover> by Ryanyimr, the Silver Dragon high over the Lake's surface.

i hope that that will hold you guys over until I can repost the longer Info.

Feel free to input what you like for background, shortof being the Illegitimate son of the Elven Emperor or a deposed Iron king.
 
Last edited:

Trying the map at lower rersolution/size

...The black line in the forest and west of Lake Nyssar shows where the Horde had recently won territory, the 2 black marks north of there are 2 former Myrachian ciies, now razed. That map sure is big...er...
 

Attachments

  • savage map 3.jpg
    savage map 3.jpg
    203.8 KB · Views: 183
Last edited:

Jeremy, if nobody else minds, I am ok with another bruiser.
I am going to leave out the Netbook of Feats info, so I hope that you can work around that.

As well, as Velenne mentioned, half-Ogre is not a template (not the SS version anyways), so the wood elf mods do not count. Just remedy that and the feats, and he's good to go.

Lastly, it does not seem that he and his 'father' are on good terms. How is this going to reflect if he is travelling with Durgo?
It would be silly if they broke down in to a death match the first post, especially if there area coupleof hundred elves right on their butts, not to mention what else the pointy earned bastards are bringing.

Talk with Velenne and let me know what you both want to do regarding this

thanks, Uriel
 

Remove ads

Top