Remnants of the Horde:Back to Myrach...

Perfect! That makes fixing his sheet much easier. Removed the racial modifiers, caught an attack bonus mistake that makes his ranged attack even more comical (guess there really isn't much elf in him!). But I think he's done.
 

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Submited for Uriel Approval

Valrack the Diseased
Male Goblin Rogue 2/Necromancer8; Small-size goblinoid;
HD 2d6 plus 8d4 (34 hp); Init +7 (+3 Dex, +4 Improved Initiative), Spd 20ft.; AC 17 (Base 10, +3 Dex, +1 size, +3 bracers of armor), touch 14, flat-footed 14; BAB +6, Atk +6 melee, +9 Range; SA Sneak Attack (1d6), Evasion, Death Touch*; SQ Goblin Traits; AL NE; SV Fort +4, Ref +8, Will +7; Str 10, Dex 16, Con 10, Int 18, Wis 12, Cha 12.

Language: Common, Goblin, Myrachian, Orc, Giant, Elvish, Draconic, Undercommon, Drow Sign Language.

Skills: Alchemy +8(4), Balance +10(5), Climb +5(5), Concentration +8(8), Escape Artist +8(5), Intimidate +6(5), Knowledge (Arcana) +12(8), Knowledge (Undead) +12(8), Listen +8(5), Move Silently +8(5), Ride (Worg) +5(2), Search +9(5), Spellcraft +12(8), Spot +6(5), Tumble +10(5); Feats: Alertness (familiar), Improved Initiative, Spell Focus (Necromancy), Scribe Scroll, Summon Familiar, Death Touch (Same as Death Domain special abilitiy)* , Brew Potion.

Goblin Traits: Small-size, +2 Fort, +4 Move Silently, Darkvision 60ft.

Necromancer Spells Prepared (4/6/5/5/4; save DC 14 + spell level, or 16 + spell level for Necromancy spells; prohibited school Enchantment): 0 -- daze, disrupt undead, mage hand, ray of frost; 1st -- cause fear, magic missile (2), obscuring mist, protection from good, ray of enfeeblement; 2nd -- darkness, ghoul touch, Melf's acid arrow, scare, spectral hand; 3rd -- fireball, halt undead, magic circle against good, protection from elements, vampiric touch; 4th -- bestow curse, enervation, fear, wrack***.

Spellbook: 0 -- arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- cause fear, chill touch, hold portal, identify, magic missile, negative energy ray**, obscuring mist, protection from good, ray of enfeeblement, shield, shocking grasp, unseen servant; 2nd – animate zombie*, darkness, ghoul touch, invisibility, knock, Melf's acid arrow, scare, spectral hand, wither limb***; 3rd -- dispel magic, fireball, halt undead, haste, magic circle against good, nondetection, protection from elements, slow, vampiric touch; 4th -- bestow curse, contagion, enervation, fear, wrack***.

Gear: Belt of Many Pockets [11,000gp], Rod of Withering [17,000gp], Bracers of Armor +3 [9,000gp], Wand of Magic Missile (3rd lvl) [3,750gp], Drow House Insignia (comprehend languages, shield, feather fall, spider climb, levitate, web) [5,760gp], 4 potions of cure light wounds [200gp], 2 potions of cure moderate wounds [600gp], scholar's outfit, MW silvered dagger [317gp], writing case, scroll case, 10 parchment, spellbook, 123 gp 5 sp.

* Necromancy: Beyond the Grave
** Tome & Blood
*** Book of Vile Darkness

Familiar: Kithcor: Vampire Bat Tiny Animal;
HD 1d8 (17 hp, half masters); Init +2; Spd 5, Fly 40 (good); AC 17 (+2 Dex, +4 size, +1 natural); Atk -; SA Familiar Abilities; SQ Flight, Blindsight; AL NE; SV Fort +2, Ref +5, Will +6; Str: 1, Dex: 15, Con: 10, Int: 6, Wis: 14, Cha: 4.
Skills: Listen +9, Move Silently +6, Spot +9,
Special Abilities/Feats: Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with Master, Blindsight.

Mount: Hex: Medium-size Undead Worg;
HD 4d12+8 (47 hp); Init +1; Spd 50ft.; AC 13 (+1 Dex, +2 natural); Atk +7 bite (1d6+5 dmg); SA Trip; SQ Undead immunities, Scent, Darkvision 60ft.; AL NE; SV Fort +7, Ref +5, Will +3; Str: 21, Dex: 13, Con: -, Int: 6, Wis: 14, Cha: 10.
Skills: Worg Skills
Special Abilities/Feats: Alertness, Trip, Scent, Undead.
Gear: Saddle, bags, bedroll, waterskin, 10 trail rations.

Background: During Valrack's early years he lived as the slave-apprentice of a Drow Necromancer in Dessa Greentongue's employ. For years Valrack endured abuse from the Drow always pretending to be less competent then he really was, until he was powerful enough to orchestrate the downfall of his master and take the Necromancer’s magical treasures for himself.

Today Valrack is one of the most powerful and feared wizards of Dessa Greentongue's contingent within the Horde, few disobey him lightly, any who have tried usually end up strapped to a table for one of Valrack’s twisted experiments.

Appearance: Valrack cultivates the false impression of frailty, cloaking his small hunched figure in voluminous black robes, caked in miles of road dust. Years manipulating negative energies have twisted and ravaged his body and only helps to reinforce his seeming frailty. His greasy white hair hangs in wispy lengths from his bald crown. His once bright orange skin has turned to a pallid grey. A constant stench of death and decay lingers about his person and his solid black eyes seem to glow with faint red light deep within their depths. Valrack typically uses an ebony cane toped with a silver skull to help him get around though he has no actual need for such a crutch. The cane is actually a magical rod taken from his former Master’s things, a devise capable of causing great pain and draining the life of anyone struck by it. Valrack only two constant companions are his vampire-bat familiar Kith, usually clamped to one of Valrack shoulders, and Hex, a female worg who's loyality he rewarded by turning her into a walking corpse, after she died defending him.
 
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Set Harth, I just need you to post the spell <s> from the Necromancybook, as I don't have that one. As well, why does the Worg have 4D12+8 HP?
When turned Undead, it's HD go up to D12, but the +8 from the Worg <MM pg 184> are from it's Con <15>. Undead don't have Con scores anymore, and thus it will lose the +8.
Let me know if this bonus is from another source/spell etc...
I'll let the Worg have max@ 1st HD + 75% for the others <12+9+9+9=39 HP>.

Otherwise he looks fine.

All: I just stared a Rogue's Gallery for the game,please post your finished character there now.
'Remnants of the Horde Character Gallery'

-Uriel
 

I'll make the HP adjustments. BTW I just applied the corpse template from Vile Darkness to create the undead worg.

The only spell from Beyond the Grave is animate zombie. That's just what it does. Animates one zombie of medium-size or smaller. I'll post the excerpt when next I have a chance.
 


Whatever you folks like is fine.
I've seen people write them up like a monster entry <in a module etc...>.
I prefer something resembling a character sheet myself, but I'm going to cut/paste them around for a paper version for ref anyways.

:D
Uriel
 

Uriel_fire_of_Heaven said:
I prefer something resembling a character sheet myself, but I'm going to cut/paste them around for a paper version for ref anyways.

Well, I created my guy in PCGen anyway, so if you want a PDF character sheet for him as well as the RG entry, let me know :)
 



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