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'Remnants of the Horde Character Gallery'


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Vespazian

Male Human Paladin 6th lvl/Blackguard 5th lvl

Neutral Evil

Deity: Not quite sure - but damn it's evil

Str 14 6 pts
Dex 16 6 pts (+1 at 4th and 8th level)
Con 14 6 pts
Int 10 2 pts
Wis 12 4 pts
Cha 16 10 pts

Hit Points: 102

AC 21

Init +3 Dex +4 Misc = +7

BAB +11/+6

Speed 20

Fort +12, Ref +9, Will +9

"Whorefrost" Magic Great Axe +1 Icy Burst (+14/+9 att, 1d12+5(2handed)+2d10 cold dam, 19-20 crit x3) 18320gp
Silvered Dagger (+13/+8 att, 1d4+2 dam, 17-20 crit x2) 10gp

Medium sized, 6'3" tall, 185 wt, 34 yrs old
black hair, violet eyes, palest skin you ever did see

Languages: Common

Skills: Ab Rk Msc Ttl
Hide 3 6 -5 +1
Knowledge (religion) 0 4 0 +4
Diplomacy 3 2 0 +5
Move silently 3 8 +5 +7
Heal 1 2 3 +3
Intimidate 3 6 0 +9
Spot 1 4 0 +3



Feats:
Power Attack
Cleave
Sunder
Improved Critical
Improved Initiative


Special Abilities:
Detect Good (60ft)
Dark Blessing (Cha mod added to saves)
Poison use
Sneak attack 2d6
Aura of despair (-2 save 10ft to enemy)
Smite Good (2/day +3 att/+5 dam vs. Good)
Command Undead (6/day, 2 lvl lower than Cleric)
Lay on Hands (1/day 33hp)
Darkvision 60ft (Goggles of Night)



Spells:
1st Cure Light
2nd Cure Moderate

Feindish Servant - Dire Rat - "Rat"
(3HD) 25hp Bite +4 (1d4 dam) AC 16
Skills Climb +11, Hide +11, Move Silently +6
Special: Improved Evasion, Share Spells, Empathic Link, Share Saves, Weapon Finesse

Armour:
Magic Full Plate +1 Cold Resist 17500gp

Equipment:
Ring of Protection +1 2000gp
Goggles of Night 8000gp
Boots of Elvenkind 2000gp
Silver Holy Symbol 25gp
3 Flasks of Holy Water 75gp
4 Potions of Cure Moderate 1200gp
Backpack 1gp
Caltrops 1gp
Explorer's Outfit 10gp
Healer's Kit 50gp
Belt Pouch 1gp
10 Rations 5gp
Waterskin 1gp

4 Sapphires worth 200gp each.

Description:

A tall man in heavy armour, black with a blue-ish glow to it. The huge axe he carries also carries this glow. The man's eyes are covered by a gem-made visor that is also blue. When a person go's near him, they feel a deathly sense of cold and hatred. This aura is rather unagreeable to most beings. Vespazian likes that. He walks about with a very arrogant stance as befits his once Princely position within human society and he see's none as his equal, especially now that his master is supposedly dead. He carries upon him the symbol of his new god also, a minor, but utterly ruthless fiend from the depths of the icy layer of hell. This "god" cares little for it's worshipers and lends it's aid without realising so. This way of reward is the only way it shows it's presence for even Vespazian knows little to nothing of it, except that he see's a trueness to the way the worship makes him feel and the actions that seem right in it's name. Namely, slaughter of all things good.

Background:

As a young man, Vespazian had grown into proud and regal standing amongst the Human tribes of the West. As he matured, his efforts as a warrior to his liege and god were much relished and he became an often seen figure hacking and slaying with his weapon of choice, "Wolbrast", an old axe and family heirloom handed to him by his aging father. Victory after victory he landed to his father's court, but still he was shown little gratitude (Or at least, in his own eyes...). This continued until one day after a particular vicious successful raid upon a rival tribe's villages in which he had not only slain most of the warriors who had stood against his troops, but also took his wrath out on their wives and children too. Returning home and feeling triumphant over his victories, he stood once more before his old father to relate his tales of his prowess. But his father had recieved forward news of his butchering of innocents, and thus hearing Vespazian's account decree'd that the warrior be exiled from his homelands. Shamed and furious, Vespazian left in disgrace. But before he left, he made sure all would remember the hero who they banished. Once night had fallen after his banishment, he snuck into his father's keep and murdered the old man, his retinue and desecrated the temple of his now hated patron god, then fled his former home. His flight took him to Myrath, where he made quite a name for himself as a lone mercenary, eventually ending in Zuregath's court, a trusted confidante. Vespazian was the only human that the Dread Lord Zuregath would tolerate near his person. He even gave the man a full Captain's commision in his armies and listened whilst Vespazian acted as council. Until Yrendol the Weaver managed to poison the Iron King's mind. Until Yrendol convinced Zuregath that the best course of action for the coming comflict with the Aruthians was to have the human sent to command the Southern Keep that protected the only pass that lead to Zuregath's realm.....
 
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Blaught (Schnot)
Male Goblin Rogue 12th lvl Exp: 67,525
Chaotic Neutral
Str 10 ..pts 4
Dex 23..pts 10 +3 for levels +2 for Gloves of Dex
Con 10 ..pts 2
Int 16 ..pts 10
Wis 12 ..pts 4
Cha 8 ..pts 2

Hit Points 50
AC 25, Touch 17, Flat 25
Init +6
BAB +9/+4, Grap +5
Speed 30 (base 30, load 15.2/24.75, Light Armored)
Fort +6, Ref +16, Will +7

+19/+14 Melee, Spiked Chain, 1d6+3, x2
+17 Range, Dagger, 1d3, 19-20:x2

Small, 3'2" tall, 32 wt, 25 yrs old
Brown hair, Red eyes, brown skin

Speaks Common, Goblin, Orc, Giant, and Draconic

+25 Move Silently(15)
+25 Hide(15)
+18 Search(15)
+18 Disable Device(15)
+25 Open Locks(15)
+23 Slight of Hand(15)
+4 Bluff(5)
+7 Jump (5)
+16 Spot(15)
+16 Listen(15)
+23 Tumble(15)
+17 Ride(7.5cc)
+17 Escape Artist (5)

Feats
-Mounted Combat
-Ride-by Attack
-Weapon Finesse (Spiked Chain)
-Exotic Weapon Perficiency (Spiked Chain)
-Combat Reflexes

Goblin Traits
— –2 Str, +2 Dex, –2 Cha.
— Small size
— Base land speed is 30'.
— Darkvision 60'.
— +4 racial bonus on Move Silently and Ride checks.
— Automatic Languages: Common, Goblin.
- Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
— Favored Class: Rogue.

Rogue Abilities
-Sneak Attack +6d6
-Trapfinding
-Evasion
-Trap sense +4
-Uncanny Dodge
-Improved Uncanny Dodge
-Opportunist

Growlith

Medium Magical Beast
Hit Dice: 10d10+30 (94 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +10/+15
Attack: Bite +15 melee (1d6+6)
Full Attack: Bite +15 melee (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +10, Ref +11, Will +5
Abilities: Str 20, Dex 19, Con 16, Int 10, Wis 14, Cha 8
Skills: Hide +19, Listen +6, Move Silently +19, Spot +6, Survival +3*
Feats: Alertness, Track, Stealthy, Power Attack
Challenge Rating: 5
Alignment: Neutral

Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.

Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks.

*A worg has a +4 racial bonus on Survival checks when tracking by scent.



Blaught has always been faster then the other goblins, and with his training, he soon exceeded even his teachers expectations.

Trained as a scout for his clan, he was doing exactly that when a clan of ogre struck his tribe and wiped them out, or enslaved them. Using his skills, Blaught went about avenging his clan and freeing the ones that survived. Unfortunately, he found that their leader had been killed and that most of the goblins like serving thier ogre masters. Not liking being told what to do, Blaught set out on his own.

Blaught has a problem, and that problem in Schnot, his alter ego. It seems Schnot has a mind of his own, and does not approve of what Blaught does, or even thinks at times. Fortunately for Blaught, schnot rarely has an opertunity to control Blaught's actions, but Schnot's constant wining can get eritating, and has, more then once, gotten Blaught into trouble.

Blaught looks like any other goblin, except that he wears a fine chain shirt which looks odd on his frame. That and he's clean (it's one of the ways to keep Schnot from whining to much). All of his clothing is in the colors of black and white, with an assortment of greys. Growleth is a large wolf/dog mix with grey/white and black fir. Growleth is very protective of Schnot, but does not like Blaught that well. He's overly friendly, and was an outcast from the rest of the wolves for that reason.

+4 Mithral Shirt (worn, 5wt) 17100gp
Exploreres Outfit (worn, -wt)

MW Dagger (boot right, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search)
MW Dagger (boot left, .5wt) 302gp Hidden (DC: 35 to spot, DC: 31 to search)

MW Dagger (belt left, .5wt) 302gp
Pouch (belt right, .5wt) 1gp
MW Dagger (belt back, .5wt)302gp

Baldric (back, .5wt) 5gp
+3 Spiked Chain (baldric, 5wt) 18325gp
Waterskin (shoulder right, 1wt) 1gp

Cloak of Risistance +2(worn, .5wt) 4000gp
Vest of Escape (worn, -wt) 5200gp
Gloves Of Dexterity +2 (hands, .5wt) 4000gp

Coins- 10gp (pouch, .2wt)
 
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