S
Sunseeker
Guest
IMO: the general guideline needs to be the following:
Give your players exactly how much they need in order to get what they need, +/-20%.
A high-magic, high-powered game is going to naturally require more coin. A low-magic, lower power game will not.
Now, the +/-20% is the catch. If you want to be generous and give your players a little "spending money", +20% however much you give them. This will give your players some "fun money" to get accessories or frilly things. If you want your players to be more adept at pooling their resources, -20%. This will force your characters to work together to get fewer, probably better items at less regular intervals, but will work towards improving party dynamic.
ME personally? You could give me 5 coins of 50 billion. As long as I don't feel like I'm being bent over a barrel by every fishmonger, I really don't care.
Give your players exactly how much they need in order to get what they need, +/-20%.
A high-magic, high-powered game is going to naturally require more coin. A low-magic, lower power game will not.
Now, the +/-20% is the catch. If you want to be generous and give your players a little "spending money", +20% however much you give them. This will give your players some "fun money" to get accessories or frilly things. If you want your players to be more adept at pooling their resources, -20%. This will force your characters to work together to get fewer, probably better items at less regular intervals, but will work towards improving party dynamic.
ME personally? You could give me 5 coins of 50 billion. As long as I don't feel like I'm being bent over a barrel by every fishmonger, I really don't care.