Remove trapsense Add ????

Drakeskull

First Post
Can anyone think of something to replace trapsense with for a barbarian. Just looking to see if there are any good options out there. It can be anything a new small ability or maybe a small set of bonus feats, or another classes ability that would be an equal replacement for it. In my campaign there isnt alot of dungeon crawling. Thanks for any help on the subject.
 

log in or register to remove this ad

I'd do something like give them lightning reflexes or something in the same theme of trap sense and not to strong. I'd also give it at trap sense +2
 

Totally depends on the type of Barbarian you want to portray. Personally I was never a fan of Barbarians as written. They should have been named and written up as Berzerkers. Barbarians are a culture not really a class. As for trapsense - it never made sense to me that barbarians got this ability.

In your game you need to decide what the Barbarian personifies then replace trapsense with something fitting to that ideal. For example if they are a nature oriented "untrained" warrior, then perhaps grant nature oriented abilities such as Nature Sense and Woodland Stride.

If they are more like territorial berzerkers, maybe grant them Favored Enemy. If they are horse nomads, possibly grant mounted oritented Bonus feats.

In any event, I would say that 3 such standard abilities would replace the 6 bonuses from Trapsense.

There are also suggestions for abilities in the Unearthed Arcana such as Totem Barbarians.
 

The simplest option in replacing Trapsense would just be to substitutue it with a Bonus Feat from the Fighter list, except maybe only give four over the 20 level progression. That gives them greater versatility but doesn't really infringe on the advantages of a single class Fighter.

Another option would be a feat/ability tree, similar to Rangers and their combat style. I would suggest limiting it to four feats/abilities over the 20 level progression. Space them out like 3rd, 7th, 11th, 16th or whatever you want (I don't have the PHB handy so I can't tell off-hand when they would normally get the Trapsense ability).

Something like:
--Quick Barbarian: Dodge, Mobility, Lightning Reflexes, Evasion.
--Tough Barbarian: Toughness. Dwarven Toughness. Giant Toughness. Dragon Toughness.
--Fast Barbarian: Woodland Stride, Increase move +10', Run, Powerful Stride (Just made up the name--move not reduced by medium/heavy armor or encumbrance; just like the dwarf racial ability).
--Hunter Barbarian: Nature Sense, Track, Swift and Silent (the feat, but limited to natural surroundings), Swift Tracker.
--Furious Barbarian: Various Rage feats (Destructive Rage, Instantaneous Rage, Extra Rage, etc.).

That should provide enough versatility for dungeon and non-dungeon going Barbarians can enjoy.
 

Trap sense is nearly worthless, it's there just to fill up the 'Special' column for Barbarians.

Maybe something like one extra skill point each time they would have got Trap Sense.

Maybe one extra feat, at about 12th level.

Geoff.
 

Thanks for the suggestions

A guy at my local comic shop suggested a natural armor in the place but at what progression do you think it might be balanced?
 

Geoff Watson said:
Trap sense is nearly worthless, it's there just to fill up the 'Special' column for Barbarians.

So make it more worthwhile. Traps aren't just limited to dungeons. Snares, deadfalls, Burmese barbarian traps ... there's no reason to replace trapsense at all. Just make sure it sees occasional play.
 

I like these ideas...Dr.Nerdo once said "you must cast aside your useless trap sence" and I agree



thank you, come again...
 

Remove ads

Top