Ralif Redhammer
Legend
Cosigned on Dungeon Crawl Classics. My first full DCC campaign, the wizard came out of it with a second face on the back of her head.
I would probably go for DCCHello.
I'm looking for an OSR style game that has magic that can go wrong. I'm tired of the always predictable magic systems of D&D since the beginning. I have ran and enjoy S&W and OSE but I'm looking for a magic system that can go haywire if you push it too hard, ala Warhammer FRP 2e. Of course that system is an option as well. I've read of Shadowdark and it looks like it has dice rolling involved in spell casting, but from what I've read that seems like it may be a bit too light, but I will be checking it out. Dungeon Crawl Classics is another option.
Or are there any cool replacement magic systems for B/X style games I can pick up on one of the sites like drivethrurpg?
I'm using GLOG magic dice conversion for the OSE and B/X systemHello.
I'm looking for an OSR style game that has magic that can go wrong. I'm tired of the always predictable magic systems of D&D since the beginning. I have ran and enjoy S&W and OSE but I'm looking for a magic system that can go haywire if you push it too hard, ala Warhammer FRP 2e. Of course that system is an option as well. I've read of Shadowdark and it looks like it has dice rolling involved in spell casting, but from what I've read that seems like it may be a bit too light, but I will be checking it out. Dungeon Crawl Classics is another option.
Or are there any cool replacement magic systems for B/X style games I can pick up on one of the sites like drivethrurpg?
If you enjoy that dice mechanic, the Goblin Laws of Gaming uses a similar one. They are downloadable for free, but they do require some assembly by the user.Thanks for all the replies. I do have DCC and along with WFRP 2e is a prime candidate. I like how in WFRP 2 the more power you try to channel, by rolling more dice, the more chance you blow something up. Was interested in other options so thanks for pointing some out.