der_kluge
Adventurer
A curious thought occurred to me.
I hear a lot of people talking about limiting arcane magic. It's either rare, or "low" or non-existent altogether.
Anyone left arcane magic as it is, and removed divine magic?
I had downloaded CMG's bundle pack, and had just gotten around to reading them, and was looking over "Lexus Toeffrun Creation Myth" and the first paragraph got me to thinking about the idea of peasants living fearful lives, and not being able to explain the sources of life and death. It's a back part of who we are as a people, this idea that there is this "unknown" thing some call God.
But, in a world with clerical magic, there is no mystery. Of course there are gods, I have my spells, don't I! It makes playing a nonbeliever pretty difficult, when you've got high level clerics walking around performing miracles (raising the dead, creating water out of thin air). That's pretty compelling.
So, this idea of removing divine magic is kind of compelling to me.
I think it would solve a lot of the common complaints I hear from people - about healing being too common, raising the dead being too common, clerics being too powerful, etc, etc. I think people are removing the wrong kind of magic from their game.
Anyone done this?
I hear a lot of people talking about limiting arcane magic. It's either rare, or "low" or non-existent altogether.
Anyone left arcane magic as it is, and removed divine magic?
I had downloaded CMG's bundle pack, and had just gotten around to reading them, and was looking over "Lexus Toeffrun Creation Myth" and the first paragraph got me to thinking about the idea of peasants living fearful lives, and not being able to explain the sources of life and death. It's a back part of who we are as a people, this idea that there is this "unknown" thing some call God.
But, in a world with clerical magic, there is no mystery. Of course there are gods, I have my spells, don't I! It makes playing a nonbeliever pretty difficult, when you've got high level clerics walking around performing miracles (raising the dead, creating water out of thin air). That's pretty compelling.
So, this idea of removing divine magic is kind of compelling to me.
I think it would solve a lot of the common complaints I hear from people - about healing being too common, raising the dead being too common, clerics being too powerful, etc, etc. I think people are removing the wrong kind of magic from their game.

Anyone done this?