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I did not like 3.x niche protection. ("Hey it's a trap guys! Everyone except the Rogue, sit on your hands.")
I think everyone would get really bored while the Rogue rolls one die. That's a very long time out of the spotlight.
I did not like 3.x niche protection. ("Hey it's a trap guys! Everyone except the Rogue, sit on your hands.")
You mean on his LJ, or on the skill challenge article?By Rob "Spirit of the Century" Donoghue, no less.
I can't tell if you're serious.I think everyone would get really bored while the Rogue rolls one die. That's a very long time out of the spotlight.
You mean on his LJ, or on the skill challenge article?
I think everyone would get really bored while the Rogue rolls one die. That's a very long time out of the spotlight.
Cool. We both understand the game well and we have a difference in perception.Frankly, I can't even see the homogeneity in the mechanics. And I spent quite a bit of time looking at and thinking about the system when it first came out, not simply in order to run a game, but in order to teach a university class on RPGs that included a number of academic papers on RPGs and other media. I mention this only to try to establish that I really, really, have spent a lot of time and effort onstudying this system. (At least that semster, it was paid time!)
Be careful, maybe he is the DMI can't tell if you're serious.
Is that really the most memorable trap your DM came up with?
Oh well, -- N
Where is that "no way, no how" statement? I just now looked in the PHB and DMG, and did not find it. I did find thatRemathilis said:(1 in six ain't much, but its better than 2e's No-way, no-how).
The thief is trained to find small traps and alarms. These include poisoned needles, spring blades, deadly gases, and warning bells. This skill is not effective for finding deadfall ceilings, crushing walls, or other large, mechanical traps. To find the trap, the thief must be able to touch and inspect the trapped object.
You know, I totally get the desire to shine and to take turns, but man, this sentence. Identifying "everyone participates" as a problems is just... well, I don't agree.
At any rate, it may be a matter of play style, but I don't see a contradiction between "people have a chance to shine" and "everyone participates." In any given skill challenge, I've found that everyone participates, but some people shine more in skill challenges that stress their character's strengths and "merely" pull their weight in others. Tracking some bastard across wilderness territory? The people with strong Nature and Perception shine, and everyone else participates. Negotiating with the canny madam of the high-rent bordello? The people with strong Diplomacy and Insight shine, and everyone else participates. Everyone has a shot at either "pulling your own weight" and "oops!", but super rolling or your skill build adds in the third possibility of "being really impressive."
I was playing a tiefling wizard with a 16 Charisma and training in Diplomacy and Bluff. It was fun serving as the party’s spokesmen, but that didn’t quite feel like enough. I wanted the option to do interesting things with my skills outside of the specific scenes and roleplaying moments that came up.
Skill powers give us the chance to really reward characters who max out their bonus with a skill. When it comes to DCs, we can’t normally set them so high that we reward such a character with a slim chance at success. Instead, most DCs are set to reward such characters with near-automatic success. That’s useful, but it can prove a little anti-climatic.
The problem is that "super rolling" has no effect on the skill challenge what so ever. Skill challenges are passed by all members of the group avoiding failure rolls. If you pass with 2 or you pass with 20 does not matter in the slightest.
Simply put, if you put a lot of resources into a skill, you are rewarded not with shine, but with anti-climax...
Unfortunately, the Skill Powers as listed in the article misses the mark; they do not reward good skill rolls either. (Only having utility power slots to spare, and who has that?)