Removing homogenity from 4e

...there's also the fact that a +3 in Diplomacy from cross-class investing is still no small potatoes. And the fact that a 3e Paladin does the job right out the gate (admittedly, the endgame of the core paladin leaves something to be desired, but here's where 3e's multiclassing rules shine. :) )
 

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Bard gives you abilities that have nothing to do with your character...?

You get Fascinate, Inspire Courage, Countersong, and Bardic Knowledge.

Bardic Knowledge can easily be given to any character, ever, and still fit their character. The other three?

"I don't put points into Perform and thus don't gain any of the abilities."

So uh, there go those abilities that have nothing to do with your character!

I also get Spells and an alignment restriction. I specifically said I don't want spells. And suddenly, my honorable officer type is out the window as well.

1. Fighter/rogue - Hardly a "suite of abilities", the only ability here that goes against your concept is sneak attack. Unless you will now expand your concept to not include dodging fireballs, surprise attacks, and traps. And, I still consider that a McFightsWell shouldn't be able to sneak attack a flimsy argument, as well as the idea of getting too many abilities.

I DO NOT WANT sneak attack. How much more plainly can I say it? I am getting abilities that I don't want. It doesn't fit with my concept being able to take advantage of other people's disadvantages in combat.

5. You addressed Pathfinder with a smiley face. While cute, it's not a very good argument. I believe your implication was that it's not 3e. Well I'll argue that if 3.0 and 3.5 can both be a part of "3e" there is room for pathfinder as well.

I'm not even going to touch this one. If we're going to include Pathfinder under the umbrella of 3e, hell, why not every single d20 game as well?

You neglected to mention the swashbuckler option. It gets full base attack bonus, d10 hp, and the social skills you want. If you think it's too weak, take a few levels of fighter for the feats. Also, in 3e you can get along just fine as a melee fighter if you have 16 or so strength.

And armor restrictions and, IIRC, alignment restrictions as well. Again, so much for my Henry V character.

You missed my core pure fighter build upthread http://www.enworld.org/forum/genera...omogenity-d-d-4th-edition-19.html#post4928614. I forgive you since it was only vaguely described.

I'll also add that the crusader in tome of battle gets diplomacy as a class skill and can most definitely fight.

Yup, missed that one. That's not bad and that gets pretty darn close. Granted, that's also because diplomacy doesn't scale by level, but, I'll certainly admit that's a pretty decent build right there. Granted, it's the ONLY one. But, it's a decent one.

Crusader too. Except, now I'm a holy warrior again. We aren't allowed to reflavor classes, remember, because we cannot treat ranger as sneaky guy in 4e. I've got alignment restrictions, and some heavy duty flavor restrictions.

But, yup, I got Suave McFightswell. Only took seven years after the release of 3e to get it, but, yup, I got it.

Interesting of you to back down from your 4e stance, and I will definitely agree with you that 3e's skill system isn't perfect. But, I'll point out again that 3e's options come from its mutliclassing and feat systems, not from its skill system. I will forever believe that 3e is actually as diverse as I and many others in this thread believe it to be. I'll also note that I have never had a character concept, that I couldn't find a way to make work well enough for me. There are 4 core, and 4 more non-core options for your McFightsWell up there, and I suspect that if we provided that many more options again, you would dismiss them as not part of your concept which seems to be getting more and more exclusive with each post.

Sorry, your interpretation of my "stance" is your own. I never, ever said that 4e was better than 3e. I simply stated, and you can go back up thread where I stated this a few times, that 3e is not as broad as its being made out to be.

In 4e, I can make my concept, from 1st level, with 4 or 5 different classes without any problem. In 3e, a very simple concept - an eductated officer for example - takes me numerous splat books. Although, there is one option in core that works. One.

How does 1 option lead to "wider diversity" than 5 options?
 

Ok, I think we're talking past each other. Let me recap.

What I want is a Henry V style character. He can belt out the monologues and convince people to do stuff, and he can mix it up with the best of them. So, with that in mind:

What I want

Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.

What I don't want

Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.

Now, from what I've seen, my choices are:
  • the Cosmopolotin feat (non-core - Eberron Campaign Guide IIRC, so, 3.5),
  • Greg K's don't play 3e, just make up your own rules option,
  • Burning a feat and going cross class (the only actual option out of core)

Again, I'm not talking about a unique snowflake here. Commander Carrot from Pratchett fits this bill pretty well. Any non-magical Knights of the Round Table sort also fits. Whatsisface, Maximus from Gladiator fits this bill. Heck, the guy from 300, I'm so bad with names, also works here.

It's a pretty common archetype, yet, for all the vaunted options of 3e, I've actually got surprisingly few choices for making what I want. And, most of those choices aren't a very good fit either.

That's why I really question the idea that 3e actually contains as many options as people claim it does.

Heck, look at the long line of "how do I run low magic D&D" threads there were during the 3e days. Every month you'd see someone else take a stab at it for years. But, it never really fit because 3e assumes a highly magical setting. Almost every class, baring rogue and fighter, comes with magic powers.

Again, if 3e had all these options that would cover all these different concepts, why is it that there were pretty much constant complaints that you couldn't cover some very basic concept with 3e?
 


What I want is a Henry V style character. He can belt out the monologues and convince people to do stuff, and he can mix it up with the best of them. So, with that in mind:

What I want

Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.

What I don't want

Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.

If you're looking at making a Henry V character, why would alignment restrictions matter if the alignments you're restricted to fit Henry V? In other words, if the restriction isn't an actual restriction or is a voluntarily used tactic, why complain about it?
 
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What I want is a Henry V style character. He can belt out the monologues and convince people to do stuff, and he can mix it up with the best of them. So, with that in mind:

What I want

Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.

What I don't want

Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.
So play a fighter/cleric with a 9 Wisdom. Pick whatever alignment you want. Yeah, you'll have the ability to turn (or rebuke) undead, but if you don't want the ability, don't use it. Opting not to use an ability you have is functionally identical to not having the ability at all.
 

Ok, I think we're talking past each other. Let me recap.

Good idea.

What I want is a Henry V style character. He can belt out the monologues and convince people to do stuff, and he can mix it up with the best of them. So, with that in mind:

What I want

Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.

What I don't want

Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.

Now, from what I've seen, my choices are:
  • the Cosmopolotin feat (non-core - Eberron Campaign Guide IIRC, so, 3.5),
  • Greg K's don't play 3e, just make up your own rules option,
  • Burning a feat and going cross class (the only actual option out of core)

Again, I'm not talking about a unique snowflake here. Commander Carrot from Pratchett fits this bill pretty well. Any non-magical Knights of the Round Table sort also fits. Whatsisface, Maximus from Gladiator fits this bill. Heck, the guy from 300, I'm so bad with names, also works here.

It's a pretty common archetype, yet, for all the vaunted options of 3e, I've actually got surprisingly few choices for making what I want. And, most of those choices aren't a very good fit either.

That's why I really question the idea that 3e actually contains as many options as people claim it does.

So you've got 3 options to do what you wanted. Whats the problem? They're not a very good fit? I think they all work quite well. The fighter option is the slightly worse, but core option. The Cosmopolitan feat seems to give you just what you're looking for.

You can nitpick at anything. If you want to mix up my core pure fighter build a build without violating your points, take a few levels in ranger, barbarian, monk, paladin, or some of the non-core fighting type classes. Just stop before you get magic or whatever abilities you don't want. You may be restricted from some of these by your alignment, but certainly not all of them. Prestige classes are also available, the only core one that might fight your concept is the dwarven defender, but there are way too many outside of core.

Also, Greg K's option is most definitely "3e". It's in the PHB, reasonable DMs will allow it, and it's exactly what you're asking for.

Heck, look at the long line of "how do I run low magic D&D" threads there were during the 3e days. Every month you'd see someone else take a stab at it for years. But, it never really fit because 3e assumes a highly magical setting. Almost every class, baring rogue and fighter, comes with magic powers.

Again, if 3e had all these options that would cover all these different concepts, why is it that there were pretty much constant complaints that you couldn't cover some very basic concept with 3e?

E6 is one option for low magic 3.5 d&d. But, I think this point is really not what we're talking about when we say 3.5 isn't homogeneous.
 
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Don't play 3e? I pointed you to something straight from the PHB, but whatever.

Sorry, but, "Make up your own rules" isn't really a rule to me. If I could just "make up my own rules" then 4e is every single bit as wide open as 3e.

If you're looking at making a Henry V character, why would alignment restrictions matter if the alignments you're restricted to fit Henry V? In other words, if the restriction isn't an actual restriction or is a voluntarily used tactic, why complain about it?

Actually, I thought of this later and you're right. Every example I gave would fit a lawful alignment. Yeah, alignment restriction is probably out. Could I change that to "must be allowed to be lawful"?

So play a fighter/cleric with a 9 Wisdom. Pick whatever alignment you want. Yeah, you'll have the ability to turn (or rebuke) undead, but if you don't want the ability, don't use it. Opting not to use an ability you have is functionally identical to not having the ability at all.

Heh. Now THAT'S a unique solution. I like it. :D Not quite what I want, since I do actually have the whole god botherer thing going on, but, y'know what, that's gotta score some serious points for originality. Although, I still get domain abilities there too. That I'd have to be careful of. And it does tie me pretty tightly with a particular diety. But, I do like it.

Good idea.



So you've got 3 options to do what you wanted. Whats the problem? They're not a very good fit? I think they all work quite well. The fighter option is the slightly worse, but core option. The Cosmopolitan feat seems to give you just what you're looking for.

Yup, I've got three options. I had to wait years to get those, but, yup, I got three options. Look, if the claim on the table is that 3e, after 8 years of publication, plus the OGL has more options than 4e after a year and a half, then sure, no problem. I'll agree to that. It bloody well should. Several hundred books vs a couple of dozen, I would hope you have more options.

But, my point was, my options are largely illusionary. I had to have access to those books in order to have those options. A year and a half after 3e release, I had one option. At best I have three (maybe 4). That's hardly a massive number of choices here. I mean, apparently having the same number of choices out of the box in 4e isn't good enough, so why is it good enough in 3e?

You can nitpick at anything. If you want to mix up my core pure fighter build a build without violating your points, take a few levels in ranger, barbarian, monk, paladin, or some of the non-core fighting type classes. Just stop before you get magic or whatever abilities you don't want. You may be restricted from some of these by your alignment, but certainly not all of them. Prestige classes are also available, the only core one that might fight your concept is the dwarven defender, but there are way too many outside of core.

Really? Too many? So far, we've got 3. 4 if you count the gibbled cleric route.

E6 is one option for low magic 3.5 d&d. But, I think this point is really not what we're talking about when we say 3.5 isn't homogeneous.

Again, I brought up a simple archetype that is pretty common in the genre. Henry V, Carrot, Maximus, the guy from 300. I can point to genre characters that everyone who is a fan of the genre will know. It's not like I'm saying "Shortbow wielding rogue". Point me out that archetype in genre. Let's see examples of that.

Noble/Officer type is hardly a unique snowflake. This is a bog standard character. And you guys can't make it in core. End of story. The closest you can get is a halfway build cross classing with burning skill bonus feats. If I want to add any other out of combat ability to this character, that certainly isn't going to happen.

That's why I say the variety of build isn't actually all that varied in 3e. Not as much as you guys are trying to make it out to be. If the variety of build was so broad, I should be able to make this pretty simple concept with no problem at all, right in core. And, with all the additional options, I should be able to fufill my list with any number of ways.

Instead, after hundreds of books, thousands of pages of rules, I got 3. Three options, only one of which ACTUALLY fufills my list.

To me, 3e's heterogeny is largely an illusion when the pen hits the paper. For any given concept that mixes combat with non-combat, your choices are very, very limited because 3e uses non-combat to balance combat abilities.

If your concept is pure combat or pure out of combat, you have a plethora of choices. Totally agree. I want to make an archer? The list is as long as my arm. I want to make an archer that knows stuff? Wow, did my list just shrink.
 
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Ok, I think we're talking past each other. Let me recap.

What I want is a Henry V style character. He can belt out the monologues and convince people to do stuff, and he can mix it up with the best of them. So, with that in mind:

What I want

Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.

What I don't want

Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.

Again, I'm not talking about a unique snowflake here. Commander Carrot from Pratchett fits this bill pretty well. Any non-magical Knights of the Round Table sort also fits. Whatsisface, Maximus from Gladiator fits this bill. Heck, the guy from 300, I'm so bad with names, also works here.

It's a pretty common archetype, yet, for all the vaunted options of 3e, I've actually got surprisingly few choices for making what I want. And, most of those choices aren't a very good fit either.

Again, if 3e had all these options that would cover all these different concepts, why is it that there were pretty much constant complaints that you couldn't cover some very basic concept with 3e?
Just popped in and saw that this thread still had some legs left in it and saw this.

How I would do it:

I think the perfect start for this character is the aristocrat NPC class followed by levels in fighter. As the guy would most likely have a good degree of intelligence (and human?) he should have about 7 skill points to assign for aristocrat classes and 5 skill points to assign for fighter levels. Blend in further levels of Aristocrat to suit. I thought in fact this was kind of obvious? Maybe it's just that I played a character almost exactly the same as your concept and it worked very well.

In 4E, with a little DM license and the right game, I'm sure this could be done too.

Best Regards
Herremann the Wise
 


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