LostSoul
Adventurer
fanboy2000, this is the post.
To me, 3e's heterogeny is largely an illusion when the pen hits the paper. For any given concept that mixes combat with non-combat, your choices are very, very limited because 3e uses non-combat to balance combat abilities.
If your concept is pure combat or pure out of combat, you have a plethora of choices. Totally agree. I want to make an archer? The list is as long as my arm. I want to make an archer that knows stuff? Wow, did my list just shrink.
Um, you do know that those rules are useless without a new DC table that doesn't scale by level, right? You need something like this:House rule #1 only add half your level to skill on your skill list, whether you are trained or not.
House rule #2 only classes with the martial power sourse can add half their level to the basic melee attack and basic ranged attack powers.
House rule #3 Barbarians can add half their level to the basic melee attack and basic ranged attack powers.
House rule #4 you may only add half your class level to defences your class gives you a bonus to.
House rule #5 you may add 1/4 of your class level to all other defences.
Thank you. I wasn't looking forward to going through the other thread page by page.fanboy2000, this is the post.
thanksfanboy2000, this is the post.
I don't think that is accurate. 3e tries very hard to make everyone balanced in combat. Non combat is not balanced against combat. Non combat is dictated by D&Dism archetypes.
I don't think that captures the process of balancing character classes in 3e either, nor the idea of balancing combat vs non-combat.
I think the 3e designers looked at each class as a whole when determining balance and made sure that a variety of classes would do well in certain types of situations. They made classes likely to excel at close combat situations, skirmish combat situations, stealth situations, wilderness exploration situations, negotiation situations, knowledge situations, a variety of magical situations, and so on. Then they left it to the individual DM, who knows his players best, to provide enough of each situation to enable the players to have a good time.
What I want
Full, or at least close to full attack bonus
Heavy armor
Full diplomacy ranks or at least close to full.
What I don't want
Spells
Magical abilities
Alignment restrictions
Abilities that a nobleman would not likely have.
In 3e I believe classes are designed to be balanced in combat. Out of combat though I believe classes are designed to fit into their archetypes and that non combat is not designed to be as balanced as combat is but more to fit D&Dism archetypes.