Klaus
First Post
In the latest Designing the Delve article, David Noonan wrote:
I must say, I agree. Spellcasting doesn't *feel* dragonlike to me. I am thinking of dropping the spellcasting of dragons and dropping the CR by 1 for each 2 sorcerer levels removed. If I want a dragon to cast spells, I'll just give it sorcerer levels.
R&D Confession: To be blunt, I think dragons are overdesigned. They’re eighty gallons of fun in a forty-gallon barrel. And the most troublesome aspect of dragons is their potent spellcasting. Those big sorcerer (and sorcerer/cleric) lists certainly make dragons more effective, but they also add about 20,000 moles of complexity. (Side note: we need a unit of measurement for game-design complexity.) And worse, spellcasting makes dragons less archetypically draconic. Rather than rampaging through the PCs and breathing fire on them, the dragon is waving his claws around and chanting. So dragon spellcasting has a big ole’ bullseye on it—for the Delve, anyway.
I must say, I agree. Spellcasting doesn't *feel* dragonlike to me. I am thinking of dropping the spellcasting of dragons and dropping the CR by 1 for each 2 sorcerer levels removed. If I want a dragon to cast spells, I'll just give it sorcerer levels.