Removing The Stat Penaly on Volo's Guide Orcs

Those are facts, spinning or slanting them won't actually change them.
Sorry but you have me at a loss.

It appears as if you and I are having an argument, where you accuse me of spin and slant.

However, it feels like we are on the same side, in overall agreement.

What am I missing....? B-)
 

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Seriously, though, while a lot of D&Ders have no interest in low/no-magic campaigns/parties, it's hardly an unknown style of campaign, and having the capacity to handle it in no way detracts from being able to run in other styles, as instead. In particular, expanding that capability with non-core rules would have no impact on groups that simply didn't opt into that specific new material.

What kind of rules would you like to see for this? I'm assuming you're thinking of something beyond the variants for Healing Surges and Epic Heroism on DMG pages 266-267.

Personally I love the idea of single-class games. Maybe not a long a campaign, but I'd enjoy just about any class in a long single-class theme adventure. Now I'm getting interested in wanting to play the suggested all-barbarian party...
 

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