shilsen
Adventurer
Mallus said:My group 'lobs suggestions' to each other all the time, including making ruthless suggestions for what my NPC's can do to them (thanks, shilsen!), and it doesn't detract from anyone's enjoyment. Do you think it makes the game too easy if the players share metagame information? Because they are a lot of ways to challenge PC's, even if they act in concert.
You beat me to it. The way I see it, the player and the PC are not the same. Considering that any PC is going to know his abilities and what he can do in the game world substantially better than his player will (since the player doesn't actually live and function in the game world 24/7), I tend to treat suggestions from the other players as things the PC might think of doing even though the player originally didn't. It's usually pretty easy for me to see when someone suggests something using information completely unavailable to the PC, and my players are good enough to often ignore more optimal advice because (a) the character wouldn't do it, (b) they really don't think the character would think of it, or the ever-popular (c) stubbornness about what they want to do.
So, in short, I tend to allow suggestions and avoid the use of metagame info, and I trust my players and they trust me, so things work perfectly fine for us. Heck, I've had players turn to me and say, "My PC's got a 25 Int and I don't. Any suggestions for what he might think of?" That might bother some people, but it's fine for me.