renau1g's Red Hand of Doom

Hurrow lands and returns to shifter form. "There are enemies within, though I don't know the number." Using the tip of his club, the shifter draws a map of the keep as best he can. "A giant's skeleton is here," the shifter points, "I didn't know they lived in this area, but they undoubtably attacked the keep at one point."
The shifter indicates the northern room. "Wolves are in here. If goblins are making their base here, it's probably serves as the wolves den. Loud crunching coming from this area, undoubtably from some sort of large predator. A pale humans stands unmoving in the window of the tower. I think it's a statue but I'm not sure."
"As Virashil said, stealth may be a good option at this point. Otherwise, I have a spell, first made by the Children of Winter. It decays our enemies wounds as they stand, so wound as many as possible, and the spell will take care of them. A storm of sleet could be of benefit here as well. The wolf area has no windows, so if sleet covers the area, they wouldn't be able to see where we are, and would have a hard time getting to us."
 

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"Stealth and magics it is, then," says Zazz, still twirling his dagger. "How much open terrain do we need to cover between the forest and the ruins of the keep?"
 

Virashil

"It might be easier to make the crossing under the cover of invisibility magicks," says the silvery elven woman with a straight face.

Then it takes on a mischevious bent as she says,"But it won't prevent anyone from smelling you from a distance, my natural friend."

She tilts her head back and chuckles slightly.
 

"Too true, my dear," replies Zazz with a wink. "But the best way to blend in with an environment, is to smell like it." He gives a short laugh. "Let's hope our explorations don't lead us into a sewer."

The elf turns his attention back to Hurrow. "Well, my friend, lead on. The sooner we reach the ruins and deal with its guardians, the sooner we can revel in our victory and spoils." He flips his dagger into the air again, where it twinkles in the sunlight, and then catches it again with a smile on his face.
 

The shifter turns to Zazz. "Why don't you circle around and enter from the back. I'll keep an eye on you from the air. Vira, you can be invisible and come in from the front. That way we should be okay."
 

Virashil

"Aye, I can do that." nods Virashil.

"I'll turn myself invisible then enter through the main gate once I get the signal from you, Hurrow. A screech or something, nice and loud, so I can be sure it is you."

"Hopefully I can be quiet enough to avoid detection as well."

[sblock=OOC]
I'll cast Invisibility from wand (14 charges left - CL3 - 30 round duration). Move Silently +3 (half speed - 15' so no penalty) upon movement through gate.

Spells left: 6/6/5

Spell active:
Mage Armor ~ 2 hrs
Invisibility ~ 30 rnds

[/sblock]
 

Hurrow transforms back into the eagle-form and begins his ascent into the sky, while Zazz begins to sneak up the backside of the hillock, picking his way carefully through the rocky terrain, using it for cover. Meanwhile, Virashil will rely upon her magic to keep any scouts eyes from her.

[sblock=Hurrow]
You see the same sights as before, but with your exceptional sense, you can pick Zazz out amongst the rocks and hear Virashil's footsteps up the main path. You see movement inside the courtyard as a pair of goblins mounted on worg's come out of the northern room. They quickly look around the courtyard and the worgs test the air with their noses, before leaving out the front gate and patrolling the perimeter. They don't appear to have detected the others specifically, but they do appear to have heard something.
[/sblock]

[sblock=Zazz]
You manage to climb the rocky hillside after about twenty minutes of picking your way amongst the boulders and brush. You're currently 40' from the southwest tower, with little cover between you and the walls. You notice a pair of goblins riding some sort of wolf-like creature patrolling the area, sniffing as they move, but they don't appear to have noticed you.
[/sblock]

[sblock=Virashil]
You are creeping up the front walkway, stopping behind a bush about 30 feet east of the outlying building. You hear the growling of a creature and see a pair of goblins riding some sort of wolf-like animal round the south wall of the keep. The animals are sniffing every so often as they move, but they don't appear to have noticed you yet.
[/sblock]

[sblock=Jaga]
You are resting in the barracks when you hear the worg-riders howl, a sign that they think trouble is brewing. The rest of the hobgoblins begin to get their gear on, grumbling that it better not be another false alarm. Karkilan the minotaur isn't around right now and you're sure he's with the Wyrmlord right now.
[/sblock]
 
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Hurrow flies near the elf sorceress. He signals her, a sharp, shrill call. Hoping to draw the goblins attention, he flies away, hoping to draw them towards a gap in the woods.
 

Jaga dons his full batte garb and equips his Greatsword & Warhammer. He also straps on his potion belt, stuffs both his elixirs in it, his two vials of antitoxin and six flasks of acid in it.

He then grabs his rope and thieves tools and joins the patrol.
 

Avaxasir (Zazz), son of Camthalion

While Hurrow and Vira use their magics to approach the keep, the former assassin relies purely on skill and preparation. He nimbly darts and weaves from boulder to tree stump as he appraoches the ruins from the rear, tumbling and leaping from shadow to shadow to keep from being seen. His movements are quiet, the elf having taken care to tie or insulate each peice of metal gear he carries from making any noise, his footsteps soft and hushed. Zazz's hand, though, never strayed far from the hilt of his finely-crafted shortblade...he was always prepared for, and always expecting, trouble.
 

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