renau1g's Red Hand of Doom


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[sblock=Jaga]
You start in I8
[/sblock]

Virashil continues her bolstering spells.

Doing his best to remain unseen and close in on the wolf-rider patrol, Zazz rolls north around the boulder he is using as concealment and moves stealthily toward the nearby wall of the keep. Shadows swirl about the elf as he moves. The wolves are two interested in the happenings in front to realize the threat behind them. The goblins are cackling with delight as the manticore's attacks hit home.

A hobgoblin wielding a longbow and wearing chain armour exits out of the south hole in the wall, while three more are visible to Virashil, the unknown person & Hurrow. They train their bows on the eagle, but hold their shots.

[sblock=OOC]

Initiatives:
Manticore - 18
Zazz - 15
Unknown person - 15
Other - 15
Virashil - 14
Something(s) - 12
Jaga - 10 < - You're Up
Hurrow - 8
Maybe another something - 7
Worg-Riders - 7

Active Effects:
Virashil:
Mage Armor - 1+ hrs
Invisibility - 10/30 rounds remaining
Mirror Image - 50/50 rounds remaining

[/sblock]

[sblock=DM only please]
Other = Karkilan
Something(s) = hobbos
Maybe another something = Koth
Sir Conrad - 22
Scavenger - 11
[/sblock]
 
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[sblock=renau1q]
What is the scale of the map? 1 sq = ? ft.

btw, if you need any help with maptools, let me know -- i've been using it for a year or so.

[/sblock]
 


Hurrow 33/50, AC 20

The eagle that is Hurrow, lands behind a tree, trying to get cover cover from the creature that severely wounded him. He shifts back into his normal form and intones a spell to heal his wounds.

[sblock=Stats]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle(expended), CLW(expended), Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning (expended) [/sblock]

[sblock=Actions] Land behind a tree for cover, Shift back to normal form and cast CLW 6 hp ugh. Roll Lookup

[/sblock]
 

The worg-riding goblins lean back in their saddle's and laugh at the manticore's attack on the druid. The sound is more of a cackle than laugh.

Manticore circles the location it's in and unleashes a loud *ROAR* as it continues to defend the keep.

[sblock=Sense Motive DC 12]
You notice that they're not really interested in chasing the druid into the forest
[/sblock]

[sblock=OOC]
*Not really much changed in the map, except Hurrow being behind a tree so I won't re-post. Sorry for the delay, I was awaiting Reveille, but unfortunately, circumstances have arisen with him and so we'll continue on.

Zazz, you're up.

Initiatives:
Manticore - 18
Zazz - 15 <- You're Up
Unknown person - 15
Other - 15
Virashil - 14
Hobgoblins - 12
Hurrow - 8
Maybe another something - 7
Worg-Riders - 7

Active Effects:
Virashil:
Mage Armor - 1+ hrs
Invisibility - 10/30 rounds remaining
Mirror Image - 50/50 rounds remaining

[/sblock]

[sblock=DM only please]
Other = Karkilan
Something(s) = hobbos
Maybe another something = Koth
Sir Conrad - 22
Scavenger - 11

Active Effects:
Koth: Mage Armour
[/sblock]
 

Stay in the shadows came the voice in Zazz' head. It was not his own voice, but the voice of Camthalion, his father. The man who had taught him all he knew of stealth, of the Way of the Blade in the Dark. The elf shook his head to clear the thought. That was the old Zazz. Following the path of the Dark Blade was a solitary journey; he had companions now, friends. Friends that relied on his sword in battle.

Not one to let an advantage slip away, no matter how small of an advantage it may be, Zazz decides to take action against the distracted wolfriders, before they discover his presence.. The athletic elf bursts from his concealment, raven hair and dark cloak waving behind him, quickly covering the ground between himself and the wolf-riding goblins. His sword is drawn in the blink of an eye, and its blackened blade is suddenly glowing with a strange, inner fire.

He nears the enemy, and leaps forward into a summersault, tumbling past the foremost wolfrider. As he comes out of the roll, he lunges, thrusting with his shortsword. As the dark blade strikes, the gleam of the blade erupts into a ball of flame that envelopes the area with a dull "whoosh," burning everything...but somehow leaving the elven warrior completely untouched.

"Consider the gauntlet thrown," says the elf, spinning his blade in hand as he surveys the results of his attack.


AC: 21, HP: 46/46

Initiative: 15
Move 40' to K11
Tumble Check 33 vrs DC 27 (+10 to DC for full movement) to avoid AoO from Wolfrider 1 and his wolf.
Attack w/ Death Mark maneuver vrs Wolf 2.
Attack: 25

Damage vrs Wolf 2: 29 total 7 + 22 fire damage
Damage vrs Woldrider 2, Wolfrider 1, Wolf 1 and Hobgoblin: 22 fire damage
(Reflex save vrs DC 15 for half fire damage)



[sblock=Maneuvers and Stances]
Stances Known: 2
- Child of Shadows, Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Mountain Hammer, Shadow Jaunt
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 
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Virashil was conflicted as how to procede -- Zazz was in a tight spot, but in order to help him, she'd have to expose herself to the manticore.

Plus, she couldn't hit all of the goblins and worgs with her breath without hitting Zazz as well.

At this time, the elven maiden decided to wait a bit to see how things unfold.



[sblock=OOC]

Delay action until after Hurrow.

Sense Motive (1d20=15)
Spells left:

6/6/4

Spells Active:

Mage Armor - 1+ hrs
Invisibility - 9/30 rounds remaining
Mirror Image - 49/50 rounds remaining - 3 images
[/sblock]
 
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