renau1g's Red Hand of Doom


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The druid Hurrow uses a tree as cover as he moves closer to his allies.

Virashil continues to remain unseen despite the words of Zazz (;)).

Again, you can't see the actions of the enemies, but there is much cursing and muttering in goblin.

Sir Conrad fires a bolt of psychic energy at the flying manticore, but is unable to hit the moving target.

It laughs at the knight and returns fire from its tail, most of the spikes bouncing off the plate armour, but two find seams and pierce his skin. It then flies to the other side of the storm, disappearing from your view.

[sblock=Sascha]
You can still see the manticore from your vantage point
[/sblock]

[sblock=OOC]
13 damage to Sir Conrad

You can't see anything in the sleet storm, it provides total concealment for you from them and vice versa.

Initiatives:
Sir Conrad - 22
Manticore - 18
Zazz - 15 <- You're Up
Unknown person - 15
Other - 15
Scavenger - 14
Hobgoblins - 12
Hurrow - 8
Virashil - 8 (after delaying)
Maybe another something - 7
Worg-Riders - 7

Active Effects:
Sleet Storm: 4/6 rounds remaining
Virashil:
Mage Armor - 1+ hrs
Invisibility - 7/30 rounds remaining
Mirror Image - 47/50 rounds remaining

Zazz - 34/46
Sir Conrad - 43/73
Hurrow: 33/50

[/sblock]

[sblock=DM only please]
Other = Karkilan
Something(s) = hobbos
Maybe another something = Koth 5/5 rounds gone, ready to move out once the storm is done.
Worg2 , 1hp - prone
Worg1, 8hp - prone
Goblins, 22 dmg - prone
H3, 11 dmg
Manticore: 40/58 hp

Active Effects:
Koth: Mage Armour
[/sblock][/QUOTE]
 
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Sir Conrad concentrates for a moment, harnessing the rush of pain and regains his focus. He draws forth a flask and drinks it down before dropping the empty flask as he scans the sky waiting for the manticore's return.

ooc concentration 29 successfully regains psionic focus. Drink a potion of lesser vigor.
 


[sblock=Zazz]
Unfortunately for you, the manticore is behind the sleet storm and there is no line of sight to it for anyone (that you know of)
[/sblock]
 

[sblock=Zazz]
Unfortunately for you, the manticore is behind the sleet storm and there is no line of sight to it for anyone (that you know of)
[/sblock]

[sblock=Renau1g]
I'm not sure if that is unfortunate, or fortunate. :)
[/sblock]


Zazz moves into concealment behind a nearby tree, just in case Hurrow should decide to end his spell. He then takes a moment to activate his healing belt, breathing a sigh of relief as the power flows into his body, and the flesh of his arm and leg begins to mend back together.


AC: 21, HP: 42/46

Initiative: 15
Move to M20, hide +14
Use 1 charge from healing belt, restoring 8 hit points.



[sblock=Maneuvers and Stances]
Stances Known: 2
- Child of Shadows, Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Mountain Hammer, Shadow Jaunt
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 

The hailstorm continues unabated. Nothing continues to happen.
[sblock=DM]Seeing the manticore, Sohen smiles. With a quick chant, he tried to turn the creature against the hobs. Hear how they laugh? The hobgoblins sent these against you. Make those yellow skins pay! He then ducks behind the ruins and hides in the sleet.

OOC: Cast suggestion (DC 18 from cloaked casting). 5' step to B12 and Hide: 15[/sblock][sblock=Sohen (mirror images)]Conditions: 6 mirror images 58r
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 3/4
2nd: 3/6
1st: 7/7
0: 6/6[/sblock]
 

The elven swordsage regains the concealment provided by the shadows as he draws upon his healing belt.

[sblock=Sascha]
You see the manticore nod at you as you easily overcome its resistance.
[/sblock]

[sblock=OOC]
WD - you're up

You can't see anything in the sleet storm, it provides total concealment for you from them and vice versa.

Initiatives:
Sir Conrad - 22
Manticore - 18
Zazz - 15
Unknown person - 15
Other - 15
Scavenger - 14 <- You're Up
Hobgoblins - 12
Hurrow - 8
Virashil - 8 (after delaying)
Maybe another something - 7
Worg-Riders - 7

Active Effects:
Sleet Storm: 4/6 rounds remaining
Virashil:
Mage Armor - 1+ hrs
Invisibility - 7/30 rounds remaining
Mirror Image - 47/50 rounds remaining

Zazz - 42/46
Sir Conrad - 43/73
Hurrow: 33/50

[/sblock]

[sblock=DM only please]
Other = Karkilan
Something(s) = hobbos
Maybe another something = Koth 5/5 rounds gone, ready to move out once the storm is done.
Worg2 , 1hp - prone
Worg1, 8hp - prone
Goblins, 22 dmg - prone
H3, 11 dmg
Manticore: 40/58 hp

Active Effects:
Koth: Mage Armour
[/sblock]
 

Virashil

The elven maiden continues to keep a vigil -- looking for anything that might be approaching through the sleet.

To Zazz and Hurrow,"What next? Wait out the storm then strike?"

[sblock=OOC]
Virashil will continue to do nothing until targets present themselves. But she will ready an action to cast Magic Missile upon someone if they appear in view before her next turn. 3 missiles -- 3d4+3.
[/sblock]
 
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Hurrow calls upon the primal sprits to aid them. A dry desert wind blows through the shifter's hair and a ball of fire appears in his hand, ready to burn those that appear from the sleet.

[sblock=Actions]Cast produce flame. 6 min duration.[/sblock]

[sblock=Spells]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle(expended), CLW(expended), Produce Flame(expended), Enrage Animal
2: Wild Instincts(expended), Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm(expended), Vigor(mass lesser), Call lightning (expended) [/sblock]
 

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