renau1g's Red Hand of Doom


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Virashil, Hp: 28/28, AC: 17/17/14

"Its go time." whispers the sorceress as the sleet storm dissapates.

She charges forwards, under the cover of invisibility and then returns to view as she unleashes a gout of frosty breath at the group of hobgoblins and wolfriders.

[sblock=Actions]
Move 30' to K15, convert 2nd lvl spell slot to Frost Breath Weapon (4d6 Reflex DC 17 for half) 30' cone

Should hit Hobgoblin 1 and both wolfriders .


[/sblock]
 

Virashil sees her opportunity before her and charges forward, giving up her protective invisibility to unleash her draconic fury on the helpless enemies. They were so weakened by the blast of her ally, that they can't move out of the way of the blast. Their faces are frozen in twisted masks of agony as they are put out of their misery.

Before you can gloat of the victory a bugbear comes out of the hole in the southern wall, although it actually appears to be 7 of them in total, all moving together in a tight cluster. A morningstar is hung to its hip and a wand in its hand. The creature points a finger at you and a bolt of lightning crackles towards you. It nearly hits you, but you're illusory double takes the brunt of the damage as it disappears. The bolt continues on to where Hurrow is standing and catches him in the blast.

Following shortly after that is a minotaur carrying a large axe as he squeezes through the smaller opening. "You'll for this weaklings" he roars as the beast drinks a potion, doubling in size and looming down at you menacingly.

[sblock=Sohen]
As the veil of the sleet storm lifts, you see a boulder strewn courtyard with another large skelton lying in the corner. There are two more hobgoblins coming out of the room (one is lying prone) that you assume to be a barracks.
[/sblock]

[sblock=OOC]
Ref save from Hurrow DC 17, 23 damage from bolt of lightning, Hurrow gains +2 to Ref save from cover. (it beat concealment). Virashil, 1 of your doubles is gone.

Initiatives:
Sir Conrad - 22 <- You're Up
Manticore - 18
Zazz - 15
Unknown person - 15
Scavenger - 14
Hobgoblins - 12
Hurrow - 8
Virashil - 8 (after delaying)
Minotaur - 7
Bugbear - 15
Worg-Riders - 7

Active Effects:
Virashil:
Mage Armor - 1+ hrs
Mirror Image - 42/50 rounds remaining

Zazz - 42/46
Sir Conrad - 47/73
Hurrow: 33/50

[/sblock]

[sblock=DM only please]
Other = Karkilan
Maybe another something = Koth 5/5 rounds gone, ready to move out once the storm is done.
Manticore: 40/58 hp

Active Effects:
Koth: Mage Armour
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Scavenger moves around to get a better look at the situation.

[sblock=ooc]
Move to e 22

S
tats:
AC=20 Touch=13 Flat-Footed=19

Fort:+2 Refl:+4 Will:+5

HP: 57/57 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 6/6
2nd - 4/6
3rd - 4/4[/sblock]
 

Sir Conrad rushes forward and hurls his psychicly charged spike of psionic energy into the minotaur that has conveniently turned itself into a bigger target.

ooc move to J20 with a single move then ranged attack expending his psionic focus on psionic weapon 23, 19 damage
 

Hurrow squints moving around the tree, and hurls a ball of flame at the nearest unhurt enemy within reach, to the shifter's vision, it looks like the minotaur is his target.

[sblock=ooc]Move to K22. Hurl a produce flame at the nearest unhurt enemy. 5 min duration remaining on produce flame duration. 10 vs touch AC. 9 damage. Enemies hit during this round bleed from Decomposition.
http://invisiblecastle.com/roller/view/2008019/
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Sir Conrad rushes forward and hurls his psychicly charged spike of psionic energy into the minotaur that has conveniently turned itself into a bigger target. The blade strikes true.

The manticore leaps back up into the sky above the courtyard and fires its tailspikes down into that area, but its target is out of your vision.

[sblock=Sohen]
The manticore strikes (and kills) hobgoblin #3 from the previous map, but you can tell now that the newcomers are within sight the enchantment begins to wane
[/sblock]


[sblock=Hurrow]
Still need a Reflex Save please, DC 17 with a +2 bonus.

Note Decomposition only has a 50' range, so right now no enemies are in it.
[/sblock]

[sblock=OOC]
Sir Conrad strikes the minotaur for 19 damage. Not much change to map, so I'll save my attachment space. Zazz, I've corrected you're position to M20.

Initiatives:
Sir Conrad - 22
Manticore - 18
Zazz - 15 <- You're Up
Unknown person - 15
Scavenger - 14
Hobgoblins - 12
Hurrow - 8
Virashil - 8 (after delaying)
Minotaur - 7
Bugbear - 15
Worg-Riders - 7

Active Effects:
Virashil:
Mage Armor - 1+ hrs
Mirror Image - 42/50 rounds remaining

Hurrow:
Decomposition - 5/6 rounds remaining

Zazz - 42/46
Sir Conrad - 47/73
Hurrow: 33/50 (either 10/50 or 22/50 depending on save)

[/sblock]

[sblock=DM only please]
Other = Karkilan
Maybe another something = Koth 5/5 rounds gone, ready to move out once the storm is done.
Manticore: 40/58 hp

Active Effects:
Koth: Mage Armour
[/sblock]
 

Zazz smiles to himself as the minotaur, now increase greatly in size, unwittingly singles himself out as the elf's next victim. The minotaur's larger size would only cause a larger fireball. His shortsword again starts to glow with a strange inner fire as Zazz leaps from cover and rushes across the field.

The elven warrior reaches the minotaur, and plunges his blade into the brute. The area is enveloped in another fiery blast as the sword strikes its target. The spread of the blast is truly huge...Zazz' fireball is larger than ever before.


AC: 21, HP: 42/46

Initiative: 15
Move to L12, death mark vrs minotaur: 20' or 30' blast radius (based on minotaur's assumed size of HUGE, Large + 1 size category) - I need to double check this.

Attack: 19
Damage to Minotaur: 38 TOTAL (7 + 31 FIRE)
Damage to others in blast radius: 31 FIRE
(Reflex save vrs DC 15 for half fire damage)

The blast should catch the bugbear and all three hobgoblins, as well as damage the minotaur.


[sblock=Maneuvers and Stances]
Stances Known: 2
- Child of Shadows, Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Mountain Hammer, Shadow Jaunt
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 
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