renau1g's Red Hand of Doom


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[sblock=Reflex save]19 success. Roll Lookup
Edit: in reviewing the round, saw you made the roll for me. Thanks.[/sblock]

Hurrow manages to dodge most of the blast of lightning, his hair standing on end.

[sblock=ooc]Keeping action with throwing produce flame [/sblock]
 


[sblock=OOC]
Empowered Ray of Enfeeblement at the Minotaur? :D Zazz was kinda hoping the fireball would take the brute down, so he didn't have to engage in melee with something that is, say, 10+ feet taller than he is. LOL.
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[sblock=OOC]
Empowered Ray of Enfeeblement at the Minotaur? :D Zazz was kinda hoping the fireball would take the brute down, so he didn't have to engage in melee with something that is, say, 10+ feet taller than he is. LOL.
Risky w/ all those Mirror Images...[/sblock]
 



Virashil, Hp: 13/28, AC: 17/17/14

The scorched elven lass gets her feet back under her again and moves through her two remaining (also scorched) images backwards slightly.

Then she murmurs a few draconic syllables before ending it with "ray di enfeeblement"

She points her outstretched fingers at the minotaur and unleashes a red coruscating ray, all the while the shard on her choker glows with a bright red color.

Her burns continue to distract her and the tightening of the freshly burnt skin causes her elbow to lock slightly, throwing off her aim.

[sblock=OOC]
5' step backwards (towards Hurrow) and cast an empowered Ray of Enfeeblement on the Minotaur. But a touch to hit of 7 8 would probably appear to have missed, so no STR drain. :(

2 uses left today on the empowered spellshard.

ranged touch, ray of enfeeblement strength drain (1d20+5=7, 1d6+2=6)

This to-hit roll should be with a +6 modifier - i did it by memory and forgot that the 1st level of DHM added +1 to hit. So, if an 8 hits the minotaur's touch AC, then it hits.

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Once again the warforged's programming seems to be going into chaos as the construct to miss on its spectral strike.

Hurrow adds further burns to the broad side of the minotaur with his flaming projectile, the minotaur being the equivalent size of a small barn.

Despite the terrible aim of the elven sorceress, the ray does manage to clip the minotaurs shoulder and you notice his formidible musculature diminsh somewhat, although it still loks to be stronger than any of you.

The large bovine creature grins wickedly as it swings the Huge axe down on Zazz, intent on cleaving the elf in two. Zazz manages to dance out of the way of one of the swings, but the second one clips his shoulder cutting deep.

The bugbear laughs as it sees a great opportunity before him, it steps out from behind the cover of the minotaur guard and points an outstretched hand at Zazz, unleashing another crackling bolt of lightning that hits all four adventurer's who are in the line.

The knight in silver mithril charges towards the minotaur, striking the glowing mindblade deep in the creature eliciting a cry of pain from the enemy.

[sblock=Sohen]
The hobgoblin takes aim at the manticore, but its arrow goes well wide of the target. The large creature returns fire at the hobgoblin, its spikes piercing the goblinoid five times, leaving it riddled with the deadly projectiles on the ground. With that the manticore circles once and then flies away.

OOC - Maybe after the battle you can load Scavenger into the wagon, just in case WD ever comes back. ;)
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[sblock=OOC]
17 damage to Zazz, good thing that enfeeble hit, otherwise you would've got hit with the second attack :lol:

Reflex save DC 17, 21 damage if miss, 10 on save for Zazz, Virashil, Sir Conrad and Hurrow.
Hurrow makes his (I'll use that last roll of yours so its not wasted :angel: & so does Sir Conrad

Initiatives:
Sir Conrad - 22
Manticore - 18
Zazz - 15 <- You're Up
Unknown person - 15
Scavenger - 14
Hobgoblins - 12
Hurrow - 8
Virashil - 8 (after delaying)
Minotaur - 7
Bugbear - 15


Active Effects:
Virashil:
Mage Armor - 1+ hrs
Mirror Image - 41/50 rounds remaining

Hurrow:
Decomposition - 4/6 rounds remaining

Zazz - 42/46
Sir Conrad - 39/73
Hurrow: 12/50
Virashil: 13/28
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Reflex save vrs DC17: 26, success - Please note, 0 damage to Zazz on a save, as he has the evasion class feature.


While in pain from the harsh blow of the minotaur's axe, Zazz is little slowed by the strike. He nimbly leaps over the bugbear's lightning strike, his hair standing on end from the static electricity in the air, but managing to avoid the powerful blast completely.

The elf touches down, only to spring into the air again...higher than most could possibly imagine. He stares into the minotaur's eye as his head comes even with the brute, his gaze promising death. Then, in a single swift motion, Zazz drives his shortblade furiously into the enemy's throat.




AC: 21, HP: 25/46
Initiative: 15

Soaring Raptor Strike (if jump check beats opponent's AC, provides +4 attack and +6d6 damage to attack; foe must be larger size category than initiator.)

Jump Check: 32 (success)
Attack: 20 (success)
Damage: 31

(If the minotaur falls, Zazz will move to J9)



[sblock=Maneuvers and Stances]
Stances Known: 2
- Child of Shadows, Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade
- 2nd Level Maneuvers: Mountain Hammer, Shadow Jaunt
- 3rd Level Maneuvers: Soaring Raptor Strike, Death Mark[/sblock]
 
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