renau1g's Red Hand of Doom

A gentle breeze sweeps pass the gathered.[sblock=DM]While the others talk, Sohen does a quick scout of the ruin buildings to look for any obvious remains, treasures, or possible clues to the hobgoblin's plans.

OOC: Taking 10[/sblock]
 

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[sblock=OOC]

You know, if Hurrow fails the reflex save, he's a goner.

I have a bad feeling about this -- as Virashil was somehow able to make both of her reflex saves (and she doesn't have a good modifier) -- hopefully I haven't used all of the dice karma...

:.-(

And Rhun - don't worry about the fire -- i'm sure you'll get caught one of these days in some frost. :uhoh::];):)
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With the lightning bolt being mostly dodged by the druid Hurrow, the electrical currents are still enough to down him, blood coming from his ears as he lies motionless.

[sblock=Evo]
ref (1d20+9=28) You're alive, for now, but at -1 and dying.
[/sblock]
 

Out the corner of his eye, Zazz notices the body of Hurrow twitching and convulsing on the ground. "DAMNATIONS!"

Not waiting for a reply from the knight to his question, the quick moving elf dashes across the ground, removing a ceramic vial from the pouch at his belt. Kneeling at his companion's side, he uncorks the potion, and pours the fluid down Hurrow's throat.

As the man starts to come around, the elf frowns down at him, his face serious. "You owe me fifty gold, my friend."



Administer Potion of Cure Light Wounds to Hurrow. Heals 4 points.
 
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[sblock=Sohen]
Stables - nothing, besides rotting remains of some villagers, mostly eaten.

Nest - (Bottom right on map) - hidden under the nest of the manticore (you can tell by the needles lying about) is a bag containing 216gp, 10pp, gold bracelet (250 gp) & a silk cloak (soiled) if repaired you guess its worth about 200 gp

Barracks - Under most of the beds nothing, but under the largest one (most likely the minotaur's) there is a bag holding 351 gp

War Room - (North of Barracks) - There is a large map spread out across the table, but you don't understand the writing (Decipher Script, bonus +2 if you read goblin)

Other Bedchamber (Southwest room) - this circular room has been outfitted with a massive four-posted bed, a writing desk, and an overstuffed chair. You notice a cleverly hidden in the wall here. Action?
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[sblock=DM]Sohen leaves the coin; the others would find it soon enough and deal with the split. He furls up the map for reading later. Noticing something hidden, he takes out his fine tools to examine for traps.

OOC: Search for traps, disable if any found, then unlock it? It is a cleverly hidden what? Also, anything in the desk?[/sblock]
 

Hurrow goes down from the blast of lightning. He awakes again, only to see Zazz kneeling over him, potion bottle in hand. The shifter smiles at the elf's comment. "I'll do you one better." Hurrow, still on his back intones soft words, and the air smells of fresh dew. Healing energies overcome him and Zazz.

[sblock=ooc]Cast mass lesser vigor on Hurrow/Zazz.[/sblock]
 

"Thank you my friend," says the elf, extending a hand to help his companion to his feet. "Now what say you we search this place?"
 

[sblock=Sohen]
[sblock=DM]Sohen leaves the coin; the others would find it soon enough and deal with the split. He furls up the map for reading later. Noticing something hidden, he takes out his fine tools to examine for traps.

OOC: Search for traps, disable if any found, then unlock it? It is a cleverly hidden what? Also, anything in the desk?[/sblock]

Whoops sorry about that, there is a secret door in the wall. You find no traps nor any lock on it. You find a stone that would need to be pressed to open the door. Inside the desk there are only writing materials (blank parchments), inks, etc, you might recognize them as the tools a mage would use for scribing scrolls. Although no useful scrolls remain, nor any sort of diary is here.
[/sblock]

[sblock=OOC]
Note to all 2,000 xp for the battle & 250 bonus XP for clearing out Vraath Keep, helping to keep the area safe. Well done!
[/sblock]

"Well met travellers, I am Sir Conrad Cyr, member of the Order of the Triad, charged with stopping evil and was led here by a divine vision from a former ally. You are seasoned warriors to survive against such foes. the heavily armoured knight says to the group, extending a mailed hand in greeting.

As you are discussion Jorr runs into sight, breathing heavily from exertion. "I saw what went on up here, but I couldn't get here in time, sorry guys" the woodsman says, his hands on his knees as he catches his breath. "What happened?" he asks.
 

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