renau1g's Red Hand of Doom

Scavenger moves forward, still protected by the invisibility field.
The darkness coalesce to a troll skeleton. It sprints toward the hobgoblins, imprinted to kill them.

[sblock=ooc]
move to AH 14

troll sk materializes in 13,14-y,z
double-moves to 13,14-m,n

Stats:

Conditions:
- False Life 13 THP, 6h
- Spectral Hand 1 HP, 57rds
- Troll 39 HP, 6 rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 3/6
3rd - 3/4[/sblock]
 

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Hurrow AC 20 16/50 hp

[sblock=Saves...both fail: Nat one and 13. [url=http://invisiblecastle.com/roller/view/2134722/]Roll Lookup[/url]
Hippo makes save: 21
Roll Lookup
Hippo 21/31 hp
[/sblock]

Hurrow takes both blasts of elemental energy full force. The druid moves back, changing back into his shifter form and casts a spell of healing on himself. The hippogriff steps forward slashing with claws and beak.

[sblock=Actions]Move to AD 13 and cast CLW on defensive. Check succeeds but only for 6 damage. Roll Lookup
thought the dragon was by me, cast def check wasn't need then.
Hippo 5' step and full attack: 19, 16, 15 to hit and 7, 9, 10 damage.
Roll Lookup
[/sblock]

[sblock=Spells]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning[/sblock]
 

Scavenger moves forward, thinking he's still protected by the invisibility field, but as he moves forward you notice that Virashil looks at you as you run by her. The darkness coalesces to a troll skeleton and sprints toward the hobgoblins, sent to kill them. As it moves by the bridge, the green dragon snaps out with lightning reflexes, tearing a few of the creatures bones free as it moves.

Sir Conrad rolls well with both the blast of acid and the bolt of lightning, avoiding the brunt of each attack, though still heavily wounded. With a blur he hurls his mindblade at the floating wyrmlord, the psionic spike bursting with psychokinetic and psychic energies, the bugbear is struck straight on, but some sort of shimmering armour protects him from the blast.

Hurrow takes both blasts of elemental energy full force. The druid moves back, changing back into his shifter form and casts a spell of healing on himself. The hippogriff steps forward slashing with claws and beak, but all fail to penetrate the thickened hide of the green dragon.

The army that is Virashil moves along the bridge, the 4 images and the real Virashil move through each other, completely confusing anyone who looks at her as to which is the real one.

She intones,"arcaniss nil'gnos" and three silvery darts shoot out of each images fingers and track across the sky toward Koth. All explode upon him, but only 3 were real.

The wounded hobgoblin weaves his way through the combat, ducking under the larger Sir Conrad and escaping any attacks otherwise.

In a stunning display of athleticism, Zazz bursts into a run, leaping the space between the two towers like some sort of great hunting cat, and landing next to the hobgoblin in the east tower. As he comes down, the elf grabs hold of his enemy and rolls into a summersault, using his momentum and his strength to send the unfortunate goblinoid catapulting into the air...and over the edge of the tower into the gorge below! The sound of its last cries are ended suddenly with a resounding splat that echoes up the gorge's walls even over the sounds of the battle

The dragon bites at the hippogriff, taking a large chunk of its flesh from the conjured beast before flying towards the southern tower, landing atop the structure that Zazz just threw the hobgoblin out of.

Wyrmlord Koth flies back towards his allies, looking at the wounded* hobgoblin on the bridge yelling "What are you doing, take out that skeleton maggot or I'll throw you to the bottm myself!" before landing in front of his allies and blasting another bolt of lightning travelling the length of the bridge and catching the hippogriff, Sir Conrad, Virashil, and Scavenger in the path.

"Defensive Line, form-up!" the middle hobgoblin shouts, dropping his bow and moving in front of the Wyrmlord, along with two allies, waiting for the troll. The others continue their wild shots, clearly growing frustrated.

[sblock=OOC]
Troll skeleton takes 11 damage from the dragon's opportunity attack (10 ft reach)
Wyrmlord Koth takes 10 damage from Virashil, hobgoblin archer is dead from Zazz.
Hippogriff takes 13 damage from dragon's bite, gets AoO from it leaving threatened square. Dragon is on top of structure, Zazz is in tower.

Lightning bolt does 12 damage, ref DC 15 for 1/2 to Hippo, Sir Conrad, Virashil, & Scavenger. 6d6 doing 12 damage :rant:

All PC's feel free to post in whatever order you wish.

Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
 
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Scavenger moves forward, loosing the invisibility.
The troll skeleton ties to kill the hobgoblins.

[sblock=ooc]
Reflex Save: Reflex Save (1d20+4=11)
Do I get bonus for cover on the save?

Ray of Exhaustion vs dragon DC 16 Fort Partial
move to AD 11.

Troll attack (claw, claw, bite) (1d20+8=20, 1d6+6=7, 1d20+8=23, 1d6+6=8, 1d20+3=20, 1d6+6=9)

Stats:

Conditions:
- False Life 1 THP, 6h
- Spectral Hand 1 HP, 57rds
- Troll 39 HP, 6 rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 3/6
3rd - 2/4[/sblock]
 
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The hobgoblin hobbles forward, his fearful look making in clear his fear of the enemies or perhaps the dragon.[sblock=Actions]Move the illusion P13 as a standard action; move to O13 as a move.[/sblock][sblock=Sohen (invisible)]Conditions:
- invisibility sphere < 59.7m
- glibness < 59.7m
- expeditious retreat < 57r
- spider climb 59.7m
- silent image Concentration, 5r
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 2/4
2nd: 5/6
1st: 5/7
0: 6/6[/sblock]
 

OOC: Renau1g, is there a way for Zazz to reach the dragon? Or it it on the roof, and Zazz below it, with no way up?
 

[sblock=Zazz]
The tower's roof isn't accessible via any doorways, but a PC can try and make a climb check to get onto it. With the stone having been subject to the elements, Zazz can see that the stone is rough and has places he might be able to use as handholds.
[/sblock]
 



Zazz drops his shortsword and unlimbers his longbow. He draws and knocks arrow with fluid grace, takes sight on Koth and let's fly.


AC21, HP 48/46 (false life)

Drop sword (Free Action), draw longbow (Move Action), attack

Attack +9, damage 1d8+1/x3
 

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