renau1g's Red Hand of Doom

Zazz sends another arrow flying toward the paralyzed Koth, hoping to take that foe completely out of the picture.



AC21, HP 48/46 (false life)

Longbow vrs Koth (still looks to be 1 range increment)
Attack +9, damage 1d8+1/x3
 

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The hobgoblin ducks around the troll skeleton in fear, climbing up the parapet towards the now-paralyzed Korth. I'll try to protect you, lord, but I'll need a weapon!

The wounded hobgoblin looks indecisive, but something mysteriously attacks the Korth's mind, attempting to freeze him in place.
[sblock=Actions]Move action (move up to 60 feet, including my climb speed of 20 from spider climb[/b] towards Korth. If I'm not at Korth yet, use the rest to get there. If I am... just be on defense this round.[/sblock][sblock=Sohen (hobgoblin)]Conditions:
- invisibility sphere < 59.5m
- glibness < 59.5m
- expeditious retreat < 55r
- spider climb 59.5m
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 1/4
2nd: 5/6
1st: 5/7
0: 6/6[/sblock]
 

Scavenger directs his spectral hand to touch Koth. It glows in a sick green, despite his earlier bravado, the bugbear now carries a genuine look of concern on his face as he's held in place by the deathforged's spell

Sir Conrad grins as the dragon wheels around for another strike on him, the rush of combat fills the knight with joy. He pauses and charges his blade with psychic might again before hurling it at the beast. It crashes spectacularly against the beast's hide as it flies away, though not piercing the scales.

Sir Conrad slashes at the dragon with his enlarged mindblade as it passes. and once again the psychic weapon proves ineffectual against the formidable foe.

Hurrow hurls a ball of fire at his Koth, his paralyzation prevents the Wyrmlord from being able to dodge the projectile and it burns him pretty badly. Transforming into a black feathered eagle, the shifter begins a flight to the tower on which Zazz stands, landing atop the tower.


"There is some fight in him left,"[/COLOR] remarks Virashil as she sees the dragon return.

Realizing her position in the middle of the bridge is quite precarious, she continues across to the otherside.

The unnatural troll skeleton falling apart does not exactly cause her any sad feelings -- fighting along side undead was a new experience for her, and not a good one.

Still, if the hobgoblins hadn't done it, there was a good chance she would have probably taken it down as a side effect of what she was about to do.

As she nears the two hobgoblins still on the bridge, she glows with a silvery sheen for a moment before she rears her head back and breathes a cone of ice and snow, completely covering the area between the two towers. The western hobgoblin, who'd been injured by Scavenger's summoned creature falls under the furious assault of Virashil. The other hobgoblin manages to avoid the worst of it, but still feels the chill.

The hobgoblin ducks around the elven sorceress in fear, climbing up the parapet towards the now-paralyzed Korth. I'll try to protect you, lord, but I'll need a weapon!. As you get within 10' of the Wyrmlord the naseauting stink of the spell's effects assaults you.

Zazz sends another arrow flying toward the paralyzed Koth, hoping to take that foe completely out of the picture. The arrow again flies true and the shaft is protruding from the bugbear's chest, but he's still stubbornly hanging on.

The paralyzed Wyrmlord ascends into the air, his features frozen in a look of terror as he flies away to the north.

The dragon wings back over and lands on the bridge, speaking in Draconic
[sblock=Draconic Only]
"You wish to see the breath of a true dragon you whelp!"[/sblock]
as chlorine gas rolls over Sir Conrad burning the knight.

The remaining hobgoblins turn their attention to the elf who's firing from the protection of the southern tower and unleash a volley of arrows at Zazz. Most of the projectiles strike the tower, but one flies straight towards his neck. Luckily Zazz dodges at the last minute and it is only a flesh wound.

[sblock=OOC]
*Zazz takes 8 damage from the threat (luckily you have cover, else that'd been a crit for 26 damage)
*A paralyzed creature can still use purely mental actions so as I read Fly he should be able to move still. (Sascha, the tower was too tall to get there without a double move, but he was still 5 feet away when he left)

*Sascha - Fort save DC 15 to avoid being sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

*Sir Conrad - take 20 acid damage, Ref save DC 20 for 1/2

Koth fails saving throw against Ghoul Touch and is paralyzed for 4 rounds

Sir Conrad misses both times

Hurrow hits Koth for 10

Virashil kills one and the otehr makes his save.

Sascha moves closer (disguised)

Zazz hits for 8 damage

All PC's feel free to post in whatever order you wish.

Status Effect: Koth - paralyzed - 4 rounds

Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
 
Last edited:

ooc: Virashil moved from R15 to M15 during her turn (in order to bring the hob's within range of her breath weapon. Not sure the dragon can affect her this round with his breath from his current position.
 




Scavenger seems to exhale as he summons a grave mist around the far away goblins. The mist is to thin to hinder sight, but cold and sapping strength

[sblock=ooc]
Kelgor's Grave Mist, centered around Hobgoblin 6 & 4 group.
They are fatigued and take 1d6 cold damage/ round for 6 rounds.

First round damage (1d6=5)

Stats:

Conditions:
- False Life 1 THP, 6h
- Spectral Hand 1 HP, 56rds
- K' Grave Mist, 6rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 1/6
3rd - 2/4[/sblock]
 



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