renau1g's Red Hand of Doom

Scavenger tries to conserve a bit arcane energy, only channeling basic negative energy versus the green scaled beast.

[sblock=ooc]
Charnel touch through Spectral Hand (1d20+6=24, 1d8+1=7) against touch.

Stats:

Conditions:
- False Life 1 THP, 6h
- Spectral Hand 1 HP, 55rds
- K' Grave Mist, 5rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 1/6
3rd - 2/4[/sblock]
 

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The wounded hobgoblin looks after the flying Korth, an unreadable look on his face. In the distance, a volley of arrows seem to assault the fleeing bugbear.[sblock=Actions]Use another silent image to project arrows coming out of the forest at the fleeing Korth all directions except back towards us... as if we had a force in wait. Hope to drive him back towards us. The arrows, of course, will conveniently miss... If he gets a save, its DC 16 Will from surprise casting. Sohen is using a full round action to cast it silently).[/sblock]
 

Hurrow hurls another ball of fire at the fleeing dragon.

[sblock=Actions and Stats]
5, 1d6+5 fire damage. 120' range.

19/50 hp
AC 20

Produce flame 3 minutes remain
Mass lesser vigor: 12 rounds left.

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning [/sblock]
 

Scavenger tries to conserve a bit arcane energy, only channeling basic negative energy versus the green scaled beast.

Sir Conrad hurls his mindblade spinning after the dragon, then focuses remanifesting his psychic weapon and charging it with psionic might. His severe wounds slowly heal as he raises his mindblade and shield, waiting for the dragon's return. The dragon rolls to the north and avoids the projectile.

Hurrow hurls another ball of fire at the fleeing dragon again burning the enemy.

The sorceress continues forward between the two towers, as she reaches the solid ground on the other side, she prepares to breathe on any approaching hobgoblin from the west. The hobgoblins smile as they see the apparently unarmed female elf. "Grab her and let's get out of here. Tonight we'll have some fun" one of them says, slavering at the thought. As they run towards her, Virashil's trap is sprung and the gout of cold washes over them. Already weakened by Scavenger's spell, they all succumb to her effect.

The wounded hobgoblin looks after the flying Korth, an unreadable look on his face. In the distance, a volley of arrows seem to assault the fleeing bugbear. At the sudden onslaught, Koth turns away from their attack and flies back towards the group, hoping the dragon has sufficiently distracted them.

Zazz growls in determination, and let's another arrow fly toward the great green beast, causing a minor wound to its rear haunch.

The dragon wings back over and seems to consider its options for the moment, seeing Sir Conrad standing on the bridge its wings beat quickly as it comes barrelling towards the knight. With a terrible screech it slams into Sir Conrad with a tremendous crash as the two titanic creatures battle.

[sblock=OOC]
*I can't get maptools to load right now. Koth is 120' to the north. Dragon might be in Sir Conrads square, or maybe next to him, half off the bridge.
** Sir Conrad gets an AoO against the Dragon as it attempts to bull rush you. I'll need an opposed strength check as it slams into you as well.

Scavenger hits dragon for 7 damage
Sir Conrad misses
Hurrow hits dragon for 11
Virashil kills balance of mook-level enemies. Just Koth and Dragon left.
Sascha spell goes off.
Zazz hits 1d20+9=22, 1d8+1=3 for 3 damage
Dragon shifts away and then moves to the east.

All PC's feel free to post in whatever order you wish.

Status Effect: Koth - paralyzed - 2 rounds

Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
 

Scavenger's ghostly hand tries to touch the dragon again...

[sblock=ooc]
Charnel touch through Spectral Hand (1d20+6=9, 1d8+1=9) against touch.

Stats:

Conditions:
- False Life 1 THP, 6h
- Spectral Hand 1 HP, 54rds
- K' Grave Mist, 4rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 1/6
3rd - 2/4[/sblock]
 

Noticing the lack of damage he has caused to the dragon, and noticing Koth coming back toward the group, Zazz changes targets again. He takes careful aim on the bugbear mage, and let's arrow fly!


AC21, HP 40/46

Longbow vrs KOTH
Attack +9, damage 1d8+1/x3
 

Bring it dragon!

AC 23 hp 32/73

Bleeding heavily the knight shouts out "Come on then dragon, I'm ready beast." and raises his blade. Sir Conrad charges his blow with psionic might as he stabs at the incoming dragon but his mindblade is deflected by its scales and the focus is dissipated to no effect. He stands firm though, dug in on the bridge as the beast slams into him with tremendous impact. Once the fighting is up close and personal the knight is better able to jab his psionic spike directly into the wyrm's underbelly and he strikes with great force.




ooc rolled a 3 on AoO, 25 on opposed str check (assuming +4 size large bonus), Attack 22, 21 damage
 

Virashil, hp: 21/28, AC: 17/17/14

Smiling a wicked smile, the army of Virashil turns and heads back onto the bridge.

"Time to pay for your transgressions, whelp," says the silvery sorceresses.

"Arcaniss nil'gnos," intones Virashil, pointing her fingers at the dragon, her gloves glow briefly with a warm purple flash and four silvery darts issue forth from each version of her outstretching hand.

The twenty darts strike the dragon from all angles.

[sblock=OOC]
Cast Magic Missile - using 1 charge (1 left for the day) from arcanist's gloves (+2 caster level) -- 4 missiles -- 17 damage!

Magic Missile damage vs Whelp (1d4+1=4, 1d4+1=4, 1d4+1=4, 1d4+1=5)


Spells active: Lesser Vigor (11 rnd left), Mage Armor, Mirror Image (4 images)
Spells remaining:

6/3/2
[/sblock]
 

Hurrow intones mystical words. A swirl of autumn leaves blows over the bridge, causing their enemies wounds to continue to fester.

[sblock=Actions and Stats]
Move closer to edge. Cast decomposition. 50' radius emanation. If any enemy in the area is wounded during a round, on it's turn it takes 3 damage at the start of it's turn. A DC 15 heal check or any healing spell ends the effect, but it can start again if wounded and within the radius.

20/50 hp
AC 20

Produce flame 2 minutes 9 rounds remain
Mass lesser vigor: 11 rounds left.
Decomposition: 6 rounds left

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning [/sblock]
 

Arrows continue to hound the flying bugbear, though will the same bad luck. Only back towards the camp seems safe.[sblock=Actions]Concentrate on the spell. Got to get him closer...[/sblock][sblock=Sohen (hobgoblin)]Conditions:
- invisibility sphere < 59.4m
- glibness < 59.4m
- expeditious retreat < 54r
- spider climb 59.6m
- silent image Concentration, 5r
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 1/4
2nd: 5/6
1st: 4/7
0: 6/6[/sblock]
 

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