renau1g's Red Hand of Doom

Scavenger's ghostly hand lingers at the dragon as the flow of negative energy ebbs...

With his fire spell still in effect, Hurrow takes aim again at the dragon. The ball of fire brushes by the dragon, the shifter unsure if it did any damage, but sees a burn on its back and the wound begins to boil and puss from the druid's effect

Virashil laughs as the archers pick the wrong images.

Pointing at the frozen corpses, she says,"Foolish vermin! Did you not see what happened to your friends? That is your fate if you do not turn tail and run, that is my promise!"

She spots the flying bugbear in her peripheral vision, and turns and heads back towards the hobgoblin camp, while she reaches into her belt pouch and pulls out the black dragon head.

She holds it up with one hand, and yells towards Koth,"Payback is a bitch, Wyrmlord!"

In a second, a gout of acid issues forth with break-neck force, disintegrating the frozen corpses, destroying tent material, and encapsulating the hovering bugbear.

After the acid effect has ended, she looks on with malice to see whether the bugbear still floats. To her great satisfaction, the bugbear's corpse is almost entirely dissolved from the breath.

Chuckling to himself, the "hobgoblin" ignores the other hobs and hops down to the bridge and rushes the dragon. Crossing his fingers, quickly casts a spell of colors and light, attempting to befuddle the dragon.
[sblock=Actions]Move to w/in 15 of dragon (I have a 60 move, should be easy). (Surprise) Cast color spray which, if it fails, should at least stun the dragon one round (which won't be good for it): DC 16 Will save. - The dragon makes the save, which negates the spellColor Spray :: d20srd.org [/sblock]

Noting his ineffectiveness, Zazz decides it is time to get back into the thick of things. Still, it would be best to be fully prepared before doing so. The elf quickly works through a series of techniques to regain his focus, and then prepares to join the melee below.

Sir Conrad's psionic knife continues it's deadly work, the knight finally finding his rhythm as the battle wears on.

The dragon's wounds continue to fester as it takes off away from the others, his head turning as he flies. "This isn't over yet" as it streaks away to the east.

Seeing their leader melted and their draconic ally fleeing the other two hobgoblins throw down their weapons placing their hands up, surrendering.

[sblock=OOC]
1d20+10=27, 2d6+6+1d4+1d8=19 - Sir Conrad's roll.

No need for a map, dragon is 600 ft. away, not sure if you have an weapons capable of reaching that far?

Dragon "runs" - Sir Cornad gets an OA, hits for 10 damage

All PC's feel free to post in whatever order you wish.

Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
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Scavenger's ghostly hand strikes the dragon again, but only a little bit of negative energy flows.

[sblock=ooc]

http://invisiblecastle.com/roller/view/2215466/Charnel touch through Spectral Hand (1d20+6=25, 1d8+1=4) against touch.

Stats:

Conditions:
- False Life 1 THP, 6h
- Spectral Hand 1 HP, 52rds
- K' Grave Mist, 2rds

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 1/6
3rd - 2/4[/sblock]
 

"Sonofabitch," curses Zazz, watching the dragon wing away to the east. He turns to pick up his blade and makes his way down to join his companions on the bridge below.
 

Scavenger's hand streaks after the dragon, but once it travels about 160 feet or so the hand can go no further.

[sblock=OOC]
Range os 100 ft +10/lvl.
[/sblock]
 

Virashil feels the dragons departure, more than seeing it -- as a huge rush of air ruffles her hair.

She looks over her shoulder and sees the cowardly dragon departing -- but was unsure if this was another ruse.

After a few seconds go by and no sign of the dragon reappears, she begins to go about her business -- battle clean-up and securing the prisoners.

To the hobgoblins on the towers,"You've made a smart choice -- keep your hands where I can see them and you won't get hurt."

She motions Zazz over, flashes him a smile,"Won't you be a dear and bring the prisoners down so that we can ask them some questions?"

As she watches Zazz bound up the stairs, she intones a few words and begins to look over the remains of the 'wyrmlord'.

[sblock=OOC]

Cast Detect Magic, scan area, beginning with wyrmlord, then other hobgoblins, looking for any equipment or objects with a magical aura.


[/sblock]
 

Zazz is more than happy to take parole of the prisoners, binding them and escorting them down the stairs to the remains of their camp. The elf is non-to-gentle, poking them in the back with his short blade any time that they offer resistance. "Be on your best behavior and cooperate, and you might just make it out of this alive."
 

The cowardly hobgoblin joins the two prisoners, seeming to give no resistance. He whispers low to them, trying to get their sympathies.

OOC: Bluff and Diplomacy to try to get any info from them. They'll have a circumstance modifier if they saw the magic (likely), but with his massive Bluff until glibness runs out, I'm sure he can at least confuse them if not console them.
 

Satisfied that the battle was theirs, at least until the dragon hounded them again, Hurrow shapechanges back into a great eagle. The druid soars on the winds around the bridge, looking for weak points in it's construction.
 

The cowardly hobgoblin joins the two prisoners, seeming to give no resistance. He whispers low to them, trying to get their sympathies.

OOC: Bluff and Diplomacy to try to get any info from them. They'll have a circumstance modifier if they saw the magic (likely), but with his massive Bluff until glibness runs out, I'm sure he can at least confuse them if not console them.


[sblock=OOC]
What info are you looking to get out of them? Any direct questions/probes?
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[sblock=Questioning]Trying to get out troop strength, # of dragons, where there might be reinforcements. Sort of a 'ouch, my mind is addled from all this, you think they'll send anyone after us? Maybe we should run, but where too?' sort of thing[/sblock]
 

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