renau1g
First Post
Scavenger's ghostly hand lingers at the dragon as the flow of negative energy ebbs...
With his fire spell still in effect, Hurrow takes aim again at the dragon. The ball of fire brushes by the dragon, the shifter unsure if it did any damage, but sees a burn on its back and the wound begins to boil and puss from the druid's effect
Virashil laughs as the archers pick the wrong images.
Pointing at the frozen corpses, she says,"Foolish vermin! Did you not see what happened to your friends? That is your fate if you do not turn tail and run, that is my promise!"
She spots the flying bugbear in her peripheral vision, and turns and heads back towards the hobgoblin camp, while she reaches into her belt pouch and pulls out the black dragon head.
She holds it up with one hand, and yells towards Koth,"Payback is a bitch, Wyrmlord!"
In a second, a gout of acid issues forth with break-neck force, disintegrating the frozen corpses, destroying tent material, and encapsulating the hovering bugbear.
After the acid effect has ended, she looks on with malice to see whether the bugbear still floats. To her great satisfaction, the bugbear's corpse is almost entirely dissolved from the breath.
Chuckling to himself, the "hobgoblin" ignores the other hobs and hops down to the bridge and rushes the dragon. Crossing his fingers, quickly casts a spell of colors and light, attempting to befuddle the dragon.
[sblock=Actions]Move to w/in 15 of dragon (I have a 60 move, should be easy). (Surprise) Cast color spray which, if it fails, should at least stun the dragon one round (which won't be good for it): DC 16 Will save. - The dragon makes the save, which negates the spellColor Spray :: d20srd.org [/sblock]
Noting his ineffectiveness, Zazz decides it is time to get back into the thick of things. Still, it would be best to be fully prepared before doing so. The elf quickly works through a series of techniques to regain his focus, and then prepares to join the melee below.
Sir Conrad's psionic knife continues it's deadly work, the knight finally finding his rhythm as the battle wears on.
The dragon's wounds continue to fester as it takes off away from the others, his head turning as he flies. "This isn't over yet" as it streaks away to the east.
Seeing their leader melted and their draconic ally fleeing the other two hobgoblins throw down their weapons placing their hands up, surrendering.
[sblock=OOC]
1d20+10=27, 2d6+6+1d4+1d8=19 - Sir Conrad's roll.
No need for a map, dragon is 600 ft. away, not sure if you have an weapons capable of reaching that far?
Dragon "runs" - Sir Cornad gets an OA, hits for 10 damage
All PC's feel free to post in whatever order you wish.
Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
With his fire spell still in effect, Hurrow takes aim again at the dragon. The ball of fire brushes by the dragon, the shifter unsure if it did any damage, but sees a burn on its back and the wound begins to boil and puss from the druid's effect
Virashil laughs as the archers pick the wrong images.
Pointing at the frozen corpses, she says,"Foolish vermin! Did you not see what happened to your friends? That is your fate if you do not turn tail and run, that is my promise!"
She spots the flying bugbear in her peripheral vision, and turns and heads back towards the hobgoblin camp, while she reaches into her belt pouch and pulls out the black dragon head.
She holds it up with one hand, and yells towards Koth,"Payback is a bitch, Wyrmlord!"
In a second, a gout of acid issues forth with break-neck force, disintegrating the frozen corpses, destroying tent material, and encapsulating the hovering bugbear.
After the acid effect has ended, she looks on with malice to see whether the bugbear still floats. To her great satisfaction, the bugbear's corpse is almost entirely dissolved from the breath.
Chuckling to himself, the "hobgoblin" ignores the other hobs and hops down to the bridge and rushes the dragon. Crossing his fingers, quickly casts a spell of colors and light, attempting to befuddle the dragon.
[sblock=Actions]Move to w/in 15 of dragon (I have a 60 move, should be easy). (Surprise) Cast color spray which, if it fails, should at least stun the dragon one round (which won't be good for it): DC 16 Will save. - The dragon makes the save, which negates the spellColor Spray :: d20srd.org [/sblock]
Noting his ineffectiveness, Zazz decides it is time to get back into the thick of things. Still, it would be best to be fully prepared before doing so. The elf quickly works through a series of techniques to regain his focus, and then prepares to join the melee below.
Sir Conrad's psionic knife continues it's deadly work, the knight finally finding his rhythm as the battle wears on.
The dragon's wounds continue to fester as it takes off away from the others, his head turning as he flies. "This isn't over yet" as it streaks away to the east.
Seeing their leader melted and their draconic ally fleeing the other two hobgoblins throw down their weapons placing their hands up, surrendering.
[sblock=OOC]
1d20+10=27, 2d6+6+1d4+1d8=19 - Sir Conrad's roll.
No need for a map, dragon is 600 ft. away, not sure if you have an weapons capable of reaching that far?
Dragon "runs" - Sir Cornad gets an OA, hits for 10 damage
All PC's feel free to post in whatever order you wish.
Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]