EvolutionKB
First Post
After swinging the door open and seeing the group of hobgoblins, Vio decides it would be best to stay out of the melee and take actions better suited to the revealing of new foes. He raises his arm and a blast of freezing air engulfs the hobs by the table, covering their skin and the floor under them in a layer of magically cold frost.
[sblock=ooc]Not sure if I am allowed to change from the cloud of daggers to icy terrain, sorry if I am not able.[/sblock]
[sblock=Actions]Surprise round: Standard Action: Icy terrain the hobs at the table. Target the area between the two hobs and still adjacient to the table. This will make the area for them to tread to get to us difficult terrain. 12 and 14 to hit reflex, (forgot to add the +2 for combat advantage, so it is 14 and 16 to hit reflex). 6 cold damage, knocked prone on a hit and the area is difficult terrain. Hob1 is first roll Hob2 is second roll. http://invisiblecastle.com/roller/view/1712533/
If I am hit by something, shield comes into play, +4 to AC and Reflex defense as an interrupt.[/sblock]
[sblock=Stats]
AC: 17
Fort: 14 Ref: 14 Will: 19
HP: 34/34 Bloodied: 17
Surges: 7/day (0 used) Surge Value: 8
Basic Attack: Longsword: +4, 1d8-1
Action points: 1
Encounter Powers
Orb of imposition
Icy Terrain-Used
Fire Shroud
Fey Step
Shield(Current utility spell prepared)
Daily Powers
Sleep(current daily spell prepared)
Healing word
Magic item power [/sblock]
[sblock=ooc]Not sure if I am allowed to change from the cloud of daggers to icy terrain, sorry if I am not able.[/sblock]
[sblock=Actions]Surprise round: Standard Action: Icy terrain the hobs at the table. Target the area between the two hobs and still adjacient to the table. This will make the area for them to tread to get to us difficult terrain. 12 and 14 to hit reflex, (forgot to add the +2 for combat advantage, so it is 14 and 16 to hit reflex). 6 cold damage, knocked prone on a hit and the area is difficult terrain. Hob1 is first roll Hob2 is second roll. http://invisiblecastle.com/roller/view/1712533/
If I am hit by something, shield comes into play, +4 to AC and Reflex defense as an interrupt.[/sblock]
[sblock=Stats]
AC: 17
Fort: 14 Ref: 14 Will: 19
HP: 34/34 Bloodied: 17
Surges: 7/day (0 used) Surge Value: 8
Basic Attack: Longsword: +4, 1d8-1
Action points: 1
Encounter Powers
Orb of imposition
Icy Terrain-Used
Fire Shroud
Fey Step
Shield(Current utility spell prepared)
Daily Powers
Sleep(current daily spell prepared)
Healing word
Magic item power [/sblock]