Scrivener of Doom
Adventurer
I think you have absolutely no idea what "glut" means.
My thoughts exactly.
I think you have absolutely no idea what "glut" means.
It's been said that history does not repeat itself but it rhymes.
While discussing the failures of TSR in a thread elsewhere I decided to hunt down the long bit of prose Ryan Dancy wrote about the fall of TSR and failures of the company. I found it here.
<snip>
I heard a lot complaints regarding WotC that seemed very similar in the last few years.
The desire to refocus on allowing DMs more creativity is a big part of 5e. The glut of products at the end of 4e. Limited focus on making the game your own. The sidelining of the RPGA. The restrictive GSL that made content generation awkward.
Interesting that less than ten years after TSR imploded from mismanagement, dividing the audience, and poor communication and WotC was arguably making similarly bad decisions.
Thoughts?
Our customers were telling us that they want to create and distribute content based on our game?
Then suddenly they cancelled the entire slate and after that releases got relatively sparse.
Compare that with the list of 2e books you can find here (get your scroll wheel ready).