Ahnehnois
First Post
One other assumption that seems to be buried in there is that the big weapons are supposed to be as good for the purposes you're getting at. As others have noted upthread, something like a D&D greatsword or greataxe probably is not such a great weapon in single combat or in a confined space, but instead would make more sense out in an open area against a large number of enemies, or against heavily defensed or large-sized enemies.The question is "Is this fun?" If not, why and what can be done about it. In the group I tested, they will not touch a great weapon without DoaM or EAoaM because the benefits of a heavy shild, bow, or second weapon is too great.
To me, if I put two guys in a dungeon room and give one a longsword and a shield and the other one a greatsword, all other things being equal, the longsword and shield guy should win on average. To me, the mechanics for fighting with huge unwieldy weapons should reflect on some basic level the advantages and disadvantages of doing so.
Then again, I always found that in 3e, the allure of Power Attack and huge base damage kept TWF relatively popular; at leats competitive with the other options. So perhaps it's simply a question of needing to make the big weapons better when they do hit rather than worrying about when they don't.