No, period.
A burn resource to reroll on failure.
1) It is a resource burn, so a decision point. Every decision point slows the game.
2) The benefit is proportional to the success chance. So the player has to do thinking to work out what the estimated ROI is. Slow.
3) The opportunity is proportional to the failure chance. So usually comes up when it is a bad ROI.
This means it slows down play about as inefficently as it could, and naive use is highly disappointing. Optimal use ends up being full of "hmm, one second, let me think. Hurm. Ok, no, proceed" of literally halting the game repeatedly to say "nothing happens". Non-optimal use is "failed! I burn a reroll! Ok nevermind, still failed. Proceed."