D&D 5E Replacing Expertise with Lucky

Fenris-77

Small God of the Dozens
Supporter
I don't see the Rogue skill list as the problem others do I guess. Taking the Athletics example, not only would that Rogue have to choose Athletics to expertise in, very much at the expense of more useful in-game skills, but that same character would also have to devote character build resources to a stat that isn't normally important. That's a lot of character resources devoted to being good at a skill, and resources that don't really match up with anything of the class's other resources. Set next to DEFCON 1's objections above, which I agree with categorically, I just don't really see the reason for the fuss. To each his own though.
 

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DND_Reborn

The High Aldwin
For myself anyway, I don't mind expertise, I mind that rogues/bards can be better at skills than other classes in a way that simply doesn't make sense IMO. The, now classic, examples are Fighter/Athletics and Wizard/Arcana.

What is the sense? Because being good at skills is their "thing"? Come up with something better. For crying out loud WotC has dozens of people with tons of experience and this is the best they have? Rules, mechanics, and features should make sense and create the most open game possible.
 

examples are Fighter/Athletics and Wizard/Arcana

A pro sportsperson can fitter than a soldier, a university professor might know all the theory but none of the practice.

Because being good at skills is their "thing"?

Yes. To the extent that in1st and 2nd edition rogues where the only class with skills (Okay, bards got some, but more limited).

Come up with something better.

Something better isn't D&D. In D&D a rogue is a skills expert. The class isn't limited to thieves and assassins, they can be professors, craftspeople, doctors, entrepreneurs, hustlers - anyone with highly specialised knowledge.

Rules, mechanics, and features should make sense and create the most open game possible.

The rules are quite open. It's people who are trying to pigeonhole rogues into stealthy backstabbers who are imposing artificial limits.
 

DND_Reborn

The High Aldwin
A pro sportsperson can fitter than a soldier, a university professor might know all the theory but none of the practice.

Yes. To the extent that in1st and 2nd edition rogues where the only class with skills (Okay, bards got some, but more limited).

Something better isn't D&D. In D&D a rogue is a skills expert. The class isn't limited to thieves and assassins, they can be professors, craftspeople, doctors, entrepreneurs, hustlers - anyone with highly specialised knowledge.

The rules are quite open. It's people who are trying to pigeonhole rogues into stealthy backstabbers who are imposing artificial limits.

A rogue or bard are not pro sportsmen. And a professor who knows all the theory would be an expert.

You forgot Monks in 1E, they also had some Thief skills (in fact, they had most of them).

They had skills others typically didn't. That is what made them unique. Now, anyone can have any skills via the right background.

The concept that anyone can be a "rogue", such as professors, craftsman, and such is nonsense IMO. Rogues as a class come with other features besides expertise that are entirely inappropriate to such people. Now, in earlier editions the "expert" non-heroic class (I think that was the term IIRC) fit such people.

In 5E, without a house-rule, a fighter who is an expert at athletics can only does so via a level in Rogue or use of the Prodigy feat (not available to most races). That is limiting and doesn't support the broader range of character concepts as far as I can tell.
 

A rogue or bard are not pro sportsmen.
Why can't they be sportsmen? (Or as close as D&D gets anyway. - They get a lot of stuff in addition to what a sportsman can do, but then again Athletics covers everything from aikido to swimming, so we're already clumping a lot of things up.
And a professor who knows all the theory would be an expert.
Precisely. A professor of Music might be an expert in music theory, know a lot about the history of music of many cultures, and be a great composer. - But not be able to actually play an instrument or sing.

The concept that anyone can be a "rogue", such as professors, craftsman, and such is nonsense IMO. Rogues as a class come with other features besides expertise that are entirely inappropriate to such people. Now, in earlier editions the "expert" non-heroic class (I think that was the term IIRC) fit such people.

In 5E, without a house-rule, a fighter who is an expert at athletics can only does so via a level in Rogue or use of the Prodigy feat (not available to most races). That is limiting and doesn't support the broader range of character concepts as far as I can tell.
How so?
Bear in mind that in the same way that the 5e weapon property "Finesse" differs from the usual meaning of the word, so does the class ability "Expertise".
You do not need Expertise to be an expert any more than you cannot wield a longsword with finesse because it doesn't have the Finesse property.
 

A rogue or bard are not pro sportsmen.
Absolutely no reason a rogue (or a bard*) couldn't be a pro sportsperson. Stop putting them in a box.

And a professor who knows all the theory would be an expert.
And a rogue is an expert who goes adventuring.
You forgot Monks in 1E
Monks where an optional rule in the back of the PHB in 1st edition, and no one ever played one.
In 5E, without a house-rule, a fighter who is an expert at athletics can only does so via a level in Rogue or use of the Prodigy feat (not available to most races). That is limiting and doesn't support the broader range of character concepts as far as I can tell.
So what? most fighters aren't pro-athletes. Proficiency + high strength makes them well above average - but they aint experts. The make up with brute force what they lack in technique.


*Performance is certainly the prime skill for wrestlers!
 

DND_Reborn

The High Aldwin
@Cap'n Kobold

Sure, they can be sportsmen if they are good in athletics, but saying that an expert in anything, the best of the best, must be either a bard or a rogue is ludicrous. Also how many sportsmen sneak attack and speak thieves' cant?

As far as your example of a music professor, knowledge of theory and application in performance are two separate skills. Most musicians have both as they are related, but it is certainly possible that a person could possess one without the other. A person can pick up a guitar and teach themselves to play, without ever knowing the notes. Another might be familiar with how an instrument works but can't play it at all. Again, two separate skills. However, we are talking about experts, and IME experts don't have theoretical knowledge without practical skills as well. Certainly one might carry a heavier weight than the other, but both are usually there.

Finesse means precisely what I would expect it to mean.

The problem is not with expertise (it can cause some BA issues, but that is a different story), it is that only two classes have it. Again, for 5E this means a player has to have either level(s) in rogue or bard or be human or half-elf to get it. THAT, to me, is wrong and limiting. Sure, certain class features grant "double proficiency bonus", but not a lot of them (I've looked ;) ).

Suppose my character is a Dwarf Fighter (STR 16, DEX 10, CHA 10) who has proficiency in Athletics (climbed a lot in the mountains and lifted heavy rocks, etc.). Now, say with a +4 proficiency bonus at 9th level he is +7. (Yeah, yeah, I know... even if you play to max out the prime state, ignoring many feats, at best he is +9.) His comrade, a Rogue (STR 12) has expertise in Athletics (primarily because he climbs and jumps), at at the same level is +9.

So, why should the Rogue be 10% better even though the Fighter is stronger? Even if you argue a STR 20, they would be equal despite the Dwarf being insanely stronger and "as skilled as he can be", they would be equal at +9 just because the rogue has--what?--better technique??? What has he possibly learned that the fighter couldn't???

As a player of the Dwarf, I might feel a bit cheated by this and find it unrealistic. Now, you have the same two characters grapple each other, and the rogue will win more often than not. Maybe it is the fault that skills were too clumped up?

Now, you can argue but skills are the rogue's thing (and apparently the bard's too...) and my argument is why? Other than to give them a "thing" it serves no purpose other than denying expertise to other classes. If you want to be the "best" at a certain skill, rogue or bard is your only choice... again, limiting.

@Paul Farquhar

First, please stop telling me what to do. You don't own me or this thread. If you don't like what I have to say, you are always free to ignore my posts; I won't be offended.

As my response above shows, the classes of rogue and bard are more than just expertise, and being the best at something (i.e. expertise in 5E) means you either also can sneak attack or cast spells (bard), etc. which for many experts doesn't make any sense, either.

So, I am an Gnome expert in Insight, and decide to go adventuring, I guess I have to be a rogue or a bard then? But, but, I was hoping to be a cleric... I mean my background is an Acolyte (how I got Insight) and cleric makes sense... but oh, no, I can't be one without learning to be a rogue for at least a level. I guess my Insight simply can never be as good as the bard. :(

Monks were not optional in 1E, that was the Bard. Monks were, however, listed out of alphabetical order because they were difficult to qualify for and deemed them possibly too powerful/deadly.

Finally, so anyone who wants to be the best (but can't because they lack a class feature) at a skill is just plain out of luck. Well, that is poor game design IMO.
 



I don't think anything is going to "fix" the massive RNG that a D20 brings.
Lucky wouldn't really change that fundamental flaw.

One thing I've been tinkering with is just giving every class 1 Expertise for free (meaning Rogues get 3 at 1st level). Suddenly the wizard CAN be the best at Arcana, the Fighter CAN be the best at Athletics, etc. Not including Reliable Talent of course, but such is life.
 

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