I think we can all agree that Perception is an over-used skill in the game and one upon which a LOT hinges on. If you don't agree with that statement... well... nothing to see here, move along.
Ever since 4e first came out it has seriously bugged me that rogues got the shaft when it comes to Perception. I liked having a rogue sneak around and I liked the concept of a rogue as a highly perceptive archetype. The type of dude who you could throw a knife at behind his back, without him knowing you're there, and at the last minute he spins around and grabs it, 'cause he 'sensed' he was in danger.
Danger sense seems to have gone the way of the dodo. I've argued previously to change Perception so rogues benefit but to no avail. I've since consoled myself that rogues in 4e just aren't the archetype I used to love and are another beast altogether.
But one thing that still irks me and that I can't get over or get past, is perception being used to spot traps. This just doesn't make sense. Firstly, just because someone notices something, doesn't mean they have a clue what it is. So what if Bob the Perceptive notices that there's a small hollow in the wall up ahead, smaller than a halfling's fist? He doesn't know that means there's a spear trap embedded in the wall.
So, my argument is that spotting things has nothing to do with detecting traps. Trap detection should be the sole province of Thievery. Characters with Thievery trained should be the only ones who can notice the subtle signs of a trap. Bob may see the trap, but he ignores it. Tim the Thief, however, stops Bob in his tracks and says, "Watch out! Trap!"
Ever since 4e first came out it has seriously bugged me that rogues got the shaft when it comes to Perception. I liked having a rogue sneak around and I liked the concept of a rogue as a highly perceptive archetype. The type of dude who you could throw a knife at behind his back, without him knowing you're there, and at the last minute he spins around and grabs it, 'cause he 'sensed' he was in danger.
Danger sense seems to have gone the way of the dodo. I've argued previously to change Perception so rogues benefit but to no avail. I've since consoled myself that rogues in 4e just aren't the archetype I used to love and are another beast altogether.
But one thing that still irks me and that I can't get over or get past, is perception being used to spot traps. This just doesn't make sense. Firstly, just because someone notices something, doesn't mean they have a clue what it is. So what if Bob the Perceptive notices that there's a small hollow in the wall up ahead, smaller than a halfling's fist? He doesn't know that means there's a spear trap embedded in the wall.
So, my argument is that spotting things has nothing to do with detecting traps. Trap detection should be the sole province of Thievery. Characters with Thievery trained should be the only ones who can notice the subtle signs of a trap. Bob may see the trap, but he ignores it. Tim the Thief, however, stops Bob in his tracks and says, "Watch out! Trap!"