the Jester
Legend
Tracking is kind of a similar issue- I allow either Perception or another appropriate skill (either Nature or Dungeoneering, based on the environment) when tracking.
I think the best way to handle this for rogues is to give them a "trap sense" kind of ability, where they get a bonus on active Perception checks made to find traps; however, making Thievery the "find traps" skill certainly sucks for everyone but rogues, so I wouldn't do that- what if your party doesn't have a rogue at all?
Perhaps the best way to handle the "rogues should find traps" issue is to add a method of detection using Thievery to most traps. After all, most traps in 4e have multiple approaches to dealing with them and often multiple approaches to detecting them as well (often involving Arcana or Insight).
I think the best way to handle this for rogues is to give them a "trap sense" kind of ability, where they get a bonus on active Perception checks made to find traps; however, making Thievery the "find traps" skill certainly sucks for everyone but rogues, so I wouldn't do that- what if your party doesn't have a rogue at all?
Perhaps the best way to handle the "rogues should find traps" issue is to add a method of detection using Thievery to most traps. After all, most traps in 4e have multiple approaches to dealing with them and often multiple approaches to detecting them as well (often involving Arcana or Insight).