FormerlyHemlock
Hero
Then to the victor go the spoils! Maybe come up with one single formula to calculate Honor, something like CR*10 or XP/5 or whatever works for you. As you assign XP from an encounter, you use that formula to give Honor/Notoriety as well. There could be some special cases like a high-Honor fighter with a lower CR than he should, but the one-and-done equation might be a good baseline.
That's an interesting idea. Thanks for sharing it.
For me, a single formula to calculate Honor is kind of the opposite of the direction I'm going with this. Remember, Reputation doesn't do anything by default. It's not tied CR or physical power or money or anything concrete. It's entirely a roleplaying construct/game structure; it just happens to be one that some NPCs are acutely aware of, which means that it's a lever the players or PCs can play with to try to accomplish certain things within the game world.
I may come up with generalizations for how certain social groups tend to operate (such-and-such kinds of things tend to count as major victories among evil humanoids, and this-and-that are minor embarrassments among the nobility, and here's a quick way to gain acceptance among the peasants in most farming villages) but the system is deliberately heterogenous and context-dependent. That's the single biggest similarity to DMG Renown rules, in fact.