I am currently working on a reputation system for 5e. Here is the idea:
A 7 tiered system that is coupled to numerical modifiers as following:
The numerical modifiers are applied to persuasion checks, while the descriptions of the reputation score serve as a guideline for general interactions with NPCs, such as pricing of wares or offered favors for instance.
The party can earn or lose these reputation points due to their actions at the DMs discretion.
Example: The party is hated (-5) by the local populace but wants to trade. The trader offers wares at a 150% increased price for the party because he hates them.
The parties talker, tries to haggle for a better price. The particular vendor is not very hard to convince under normal circumstances, so the check would have the DC class of "Moderate" aka. 15. Since the parties reputation is at -5 however, the penalty applies to the persuasion check effectively raising the "Moderate" DC to a "Hard" DC of 20.
What do you guys think about this idea? Have you ever thought of adding a reputation system in your games?
A 7 tiered system that is coupled to numerical modifiers as following:
- -9 to -7 Hostile
- -6 to -4 Hated
- -3 to -1 Disliked
- 0 Neutral
- 1 to 3 Liked
- 4 to 6 Loved
- 7 to 9 Exalted
- -10 Hostile
- -5 Hated
- -2 Disliked
- 0 Neutral
- 2 Liked
- 5 Loved
- 10 Exalted
The numerical modifiers are applied to persuasion checks, while the descriptions of the reputation score serve as a guideline for general interactions with NPCs, such as pricing of wares or offered favors for instance.
The party can earn or lose these reputation points due to their actions at the DMs discretion.
Example: The party is hated (-5) by the local populace but wants to trade. The trader offers wares at a 150% increased price for the party because he hates them.
The parties talker, tries to haggle for a better price. The particular vendor is not very hard to convince under normal circumstances, so the check would have the DC class of "Moderate" aka. 15. Since the parties reputation is at -5 however, the penalty applies to the persuasion check effectively raising the "Moderate" DC to a "Hard" DC of 20.
What do you guys think about this idea? Have you ever thought of adding a reputation system in your games?
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