Gilladian
Adventurer
As usual, I'm asking if anyone can spur my imagination...
The situation is this:
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In my campaign, which is really dungeon-based, but I've thrown in a lot of Kingmaker locations outside the dungeon, my pcs have suddenly (after getting beaten up badly in the dungeon) decided to go bandit-hunting for a while.
A second NPC adventuring party (whom my PCs mostly dislike) announced 10 days ago that they had discovered the location of a large "bandit keep". They hired 8 1st level warriors (we're playing 3.5) and claimed they were going to "lay siege" to the Keep.
Now, the PCs ignored this for 10 days; at that point they decided to go after the other group. Not being great trackers, and not knowing where the Keep was, they hired a local ranger to lead them to the Keep. It is a few days travel away, in a hilly, lightly wooded region, near a large lake.
My PCs are 5th level, so I've added a bunch more lower-level bandits (doubled them, and upped them to 3rd lvl warriors), and have beefed up the lieutenants a little bit.The fort, for those who don't know Kingmaker, is also protected by zombies in the "mound" around/under the fort.
But, my quandary is; why haven't the other party managed to wipe out the keep? What's going on? They are also about 5th level; a grippli wizard, a fighter/cleric multiclass, a fighter, and a catfolk rogue. They have their 8 1st level warrior henchmen as well.
What are some fun things that could have waylaid them, or problems they could have encountered? The NPC party is really borderline evil. I could even see one or two of them joining the bandits!
The situation is this:

In my campaign, which is really dungeon-based, but I've thrown in a lot of Kingmaker locations outside the dungeon, my pcs have suddenly (after getting beaten up badly in the dungeon) decided to go bandit-hunting for a while.
A second NPC adventuring party (whom my PCs mostly dislike) announced 10 days ago that they had discovered the location of a large "bandit keep". They hired 8 1st level warriors (we're playing 3.5) and claimed they were going to "lay siege" to the Keep.
Now, the PCs ignored this for 10 days; at that point they decided to go after the other group. Not being great trackers, and not knowing where the Keep was, they hired a local ranger to lead them to the Keep. It is a few days travel away, in a hilly, lightly wooded region, near a large lake.
My PCs are 5th level, so I've added a bunch more lower-level bandits (doubled them, and upped them to 3rd lvl warriors), and have beefed up the lieutenants a little bit.The fort, for those who don't know Kingmaker, is also protected by zombies in the "mound" around/under the fort.
But, my quandary is; why haven't the other party managed to wipe out the keep? What's going on? They are also about 5th level; a grippli wizard, a fighter/cleric multiclass, a fighter, and a catfolk rogue. They have their 8 1st level warrior henchmen as well.
What are some fun things that could have waylaid them, or problems they could have encountered? The NPC party is really borderline evil. I could even see one or two of them joining the bandits!